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class Point { | |
constructor(x, y) { | |
this.x = x | |
this.y = y | |
} | |
} | |
class ClockHand { | |
constructor(center, r, theta=0){ | |
this.center = center | |
this.r = r | |
this.theta = theta | |
} | |
get x1(){ | |
return this.center.x | |
} | |
get y1(){ | |
return this.center.y | |
} | |
get x2(){ | |
return this.x1 + Math.cos(this.theta) * this.r | |
} | |
get y2(){ | |
return this.y1 - Math.sin(this.theta) * this.r | |
} | |
get pt1() { | |
return this.center | |
} | |
get pt2() { | |
return new Point(this.x2, this.y2) | |
} | |
draw() { | |
line(this.x1, this.y1, this.x2, this.y2) | |
} | |
} | |
class Locus { | |
constructor(buffer=50) { | |
this.arr = new Array(buffer) | |
} | |
add(item) { | |
this.arr.unshift(item) | |
return this.arr.pop() | |
} | |
draw(d=0) { | |
for (let i = 0; i < this.arr.length; i++){ | |
let item = this.arr[i] | |
if (item !== undefined) { | |
stroke(i/this.arr.length*160) | |
circle(item.x, item.y, d) | |
} | |
} | |
} | |
} | |
let pt1 | |
let ch1 | |
let locus | |
function setup() { | |
pt1 = new Point(200, 200) | |
ch1 = new ClockHand(pt1, 100) | |
locus = new Locus(400) | |
createCanvas(400, 400); | |
} | |
function draw() { | |
background(220); | |
stroke(0) | |
ch1.draw() | |
locus.draw(0) | |
locus.add(ch1.pt2) | |
ch1.theta +=0.01 | |
} |
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class Point { | |
constructor(x, y) { | |
this.x = x | |
this.y = y | |
} | |
} | |
class ClockHand { | |
constructor(center, r, theta=0){ | |
this.center = center | |
this.r = r | |
this.theta = theta | |
} | |
get x1(){ | |
return this.center.x | |
} | |
get y1(){ | |
return this.center.y | |
} | |
get x2(){ | |
return this.x1 + Math.cos(this.theta) * this.r | |
} | |
get y2(){ | |
return this.y1 - Math.sin(this.theta) * this.r | |
} | |
get pt1() { | |
return this.center | |
} | |
get pt2() { | |
return new Point(this.x2, this.y2) | |
} | |
draw() { | |
line(this.x1, this.y1, this.x2, this.y2) | |
} | |
} | |
class Locus { | |
constructor(buffer=50) { | |
this.arr = new Array(buffer) | |
} | |
add(item) { | |
this.arr.unshift(item) | |
return this.arr.pop() | |
} | |
draw(d=0) { | |
for (let i = 0; i < this.arr.length; i++){ | |
let item = this.arr[i] | |
if (item !== undefined) { | |
stroke(i/this.arr.length*160) | |
circle(item.x, item.y, d) | |
} | |
} | |
} | |
} | |
let pt1 | |
let ch1, ch2 | |
let locus | |
function setup() { | |
pt1 = new Point(200, 200) | |
ch1 = new ClockHand(pt1, 100) | |
ch2 = new ClockHand(ch1.pt2, 50) | |
locus = new Locus(1000) | |
createCanvas(400, 400); | |
} | |
function draw() { | |
background(220); | |
stroke(0) | |
ch1.draw() | |
ch2.center = ch1.pt2 | |
ch2.draw() | |
ch1.theta += 0.01 | |
ch2.theta += 0.02 | |
locus.draw(0) | |
locus.add(ch2.pt2) | |
} |
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class Point { | |
constructor(x, y) { | |
this.x = x | |
this.y = y | |
} | |
} | |
class Locus { | |
constructor(buffer=50) { | |
this.arr = new Array(buffer) | |
} | |
add(item) { | |
this.arr.unshift(item) | |
return this.arr.pop() | |
} | |
draw(d=0) { | |
for (let i = 0; i < this.arr.length; i++){ | |
let item = this.arr[i] | |
if (item !== undefined) { | |
stroke(i/this.arr.length*160) | |
circle(item.x, item.y, d) | |
} | |
} | |
} | |
} | |
class ClockHand { | |
constructor(center, r, theta = 0, depth = 3) { | |
this.center = center | |
this.r = r | |
this.theta = theta | |
this.depth = depth | |
} | |
get x1(){ | |
return this.center.x | |
} | |
get y1(){ | |
return this.center.y | |
} | |
get x2(){ | |
return this.x1 + Math.cos(this.theta) * this.r | |
} | |
get y2(){ | |
return this.y1 - Math.sin(this.theta) * this.r | |
} | |
get pt1() { | |
return this.center | |
} | |
get pt2() { | |
return new Point(this.x2, this.y2) | |
} | |
draw(r=0.5, s=2){ | |
if (this.depth > 0) { | |
let child = new ClockHand(this.pt2, this.r*r, this.theta*s, this.depth-1) | |
line(this.x1, this.y1, child.x1, child.y1) | |
return child.draw(r, s) | |
} else { | |
return this.pt1 | |
} | |
} | |
} | |
let locus | |
let h | |
function setup() { | |
locus = new Locus(600) | |
h = new ClockHand(new Point(150, 200), 80, PI, 5) | |
createCanvas(400, 400); | |
} | |
function draw() { | |
background(220); | |
stroke(0) | |
let item = h.draw(0.7, 2) | |
h.theta += 0.01 | |
locus.draw(0) | |
locus.add(item) | |
} |
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class Point { | |
constructor(x, y) { | |
this.x = x | |
this.y = y | |
} | |
} | |
class Locus { | |
constructor(buffer=50) { | |
this.arr = new Array(buffer) | |
} | |
add(item) { | |
this.arr.unshift(item) | |
return this.arr.pop() | |
} | |
draw(d=0) { | |
for (let i = 0; i < this.arr.length; i++){ | |
let item = this.arr[i] | |
if (item !== undefined) { | |
stroke(i/this.arr.length*160) | |
circle(item.x, item.y, d) | |
} | |
} | |
} | |
} | |
class ClockHand { | |
constructor(center, r, theta = 0, depth = 3) { | |
this.center = center | |
this.r = r | |
this.theta = theta | |
this.depth = depth | |
} | |
get x1(){ | |
return this.center.x | |
} | |
get y1(){ | |
return this.center.y | |
} | |
get x2(){ | |
return this.x1 + Math.cos(this.theta) * this.r | |
} | |
get y2(){ | |
return this.y1 - Math.sin(this.theta) * this.r | |
} | |
get pt1() { | |
return this.center | |
} | |
get pt2() { | |
return new Point(this.x2, this.y2) | |
} | |
draw(r=0.5, s=2){ | |
if (this.depth > 0) { | |
let child = new ClockHand(this.pt2, this.r*r, this.theta*s, this.depth-1) | |
line(this.x1, this.y1, child.x1, child.y1) | |
return child.draw(r, s) | |
} else { | |
return this.pt1 | |
} | |
} | |
} | |
let locus | |
let h | |
function setup() { | |
locus = new Locus(200) | |
h = new ClockHand(new Point(150, 200), 80, 0, 5) | |
createCanvas(400, 400); | |
frameRate(30); | |
// <script src="https://unpkg.com/[email protected]/dist/p5.createloop.js"></script> | |
// 3.14*2/0.03/30 = 7 | |
createLoop({duration:7, gif:true}); | |
} | |
function draw() { | |
background(color(180, 255, 222)); | |
stroke(0) | |
let item = h.draw(0.6, 2) | |
h.theta += 0.03 | |
locus.draw(1) | |
locus.add(item) | |
} |
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