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@tomspilman
Created February 25, 2014 05:20
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<Project Name="MonoGame.Framework" Path="MonoGame.Framework" Type="Library" Platforms="Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows,Windows8,WindowsGL,WindowsPhone">
<References>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Drawing" />
<Reference Include="System.Runtime.Serialization" />
<!-- <Reference Include="MonoGame.ThirdParty" /> -->
</References>
<Platform Type="Windows">
<Reference Include="System.Core" />
<Reference Include="System.Web" />
<Reference Include="System.Web.Services" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Binary
Name="SharpDX"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.dll" />
<Binary
Name="SharpDX.Direct2D1"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.Direct2D1.dll" />
<Binary
Name="SharpDX.Direct3D11"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.Direct3D11.dll" />
<Binary
Name="SharpDX.DXGI"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.DXGI.dll" />
<Binary
Name="SharpDX.MediaFoundation"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.MediaFoundation.dll" />
<Binary
Name="SharpDX.RawInput"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.RawInput.dll" />
<Binary
Name="SharpDX.XAudio2"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.XAudio2.dll" />
<Binary
Name="SharpDX.XInput"
Path="ThirdParty/Libs/SharpDX/Windows/SharpDX.XInput.dll" />
</Platform>
<Properties>
<CustomDefinitions>
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