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@tomspilman
Last active August 29, 2015 13:56
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<!-- Microsoft.Xna.Framework.GamerServices -->
<Platform Name="Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL">
<Compile Include="GamerServices\AchievementCollection.cs" />
<Compile Include="GamerServices\Achievement.cs" />
<Compile Include="GamerServices\FriendCollection.cs" />
<Compile Include="GamerServices\FriendGamer.cs" />
<Compile Include="GamerServices\GamerCollection.cs" />
<Compile Include="GamerServices\Gamer.cs" />
<Compile Include="GamerServices\GamerDefaults.cs" />
<Compile Include="GamerServices\GamerPresence.cs" />
<Compile Include="GamerServices\GamerPresenceMode.cs" />
<Compile Include="GamerServices\GamerPrivileges.cs" />
<Compile Include="GamerServices\GamerPrivilegeSetting.cs" />
<Compile Include="GamerServices\GamerProfile.cs" />
</Platform>
.. instead of....
<!-- Microsoft.Xna.Framework.GamerServices -->
<Compile Include="GamerServices\AchievementCollection.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\Achievement.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\FriendCollection.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\FriendGamer.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\GamerCollection.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\Gamer.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\GamerDefaults.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\GamerPresence.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\GamerPresenceMode.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\GamerPrivileges.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\GamerPrivilegeSetting.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
<Compile Include="GamerServices\GamerProfile.cs">
<Platforms>Android,iOS,Linux,MacOS,Ouya,PSMobile,Windows8,Windows,WindowsGL</Platforms>
</Compile>
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