Skip to content

Instantly share code, notes, and snippets.

@tomspilman
Last active April 4, 2016 08:19
Show Gist options
  • Select an option

  • Save tomspilman/a274060f8a80b7beb5fc46ad731807df to your computer and use it in GitHub Desktop.

Select an option

Save tomspilman/a274060f8a80b7beb5fc46ad731807df to your computer and use it in GitHub Desktop.

Change Log

3.6 Release

  • Optimized ContentReader to decode LZ4 compressed streams directly. #4522
  • [Content Pipeline] Improve model importer #4663
  • Fix Gamepad crash when platform doesn't support the amount #4677
  • Fix #4680 and add tests #4683
  • [Installer] Remove Linux .deb installer #4665
  • Implement vertexStride in VertexBuffer.SetData for OpenGL #4568
  • [Run Installer] Add Rider Support #4589
  • [SpriteBatcher] use pointer to access _vertexArray #4547
  • [WIP] Implement RenderTargetCube for OpenGL #4488
  • Fixed broken unit tests under Linux. #4614
  • [Gtk Pipeline] General Improvements #4457 #4459
  • TitleContainer Cleanup #4520
  • Cleanup FX Syntax For Shader Compiler #4462
  • [SpriteBatcher] Optimization of indices initialization #4546
  • Remove Storage Classes #4320
  • Added mipmap generation for render targets (DirectX). #4189
  • GraphicsDeviceManager Refactor #4425
  • Misc Improvements #4533
  • Effect/Shader Format #4486
  • [Eto Dialogs] Edit Dialog #4706
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment