- Optimized ContentReader to decode LZ4 compressed streams directly. #4522
- [Content Pipeline] Improve model importer #4663
- Fix Gamepad crash when platform doesn't support the amount #4677
- Fix #4680 and add tests #4683
- [Installer] Remove Linux .deb installer #4665
- Implement vertexStride in VertexBuffer.SetData for OpenGL #4568
- [Run Installer] Add Rider Support #4589
- [SpriteBatcher] use pointer to access _vertexArray #4547
- [WIP] Implement RenderTargetCube for OpenGL #4488
- Fixed broken unit tests under Linux. #4614
- [Gtk Pipeline] General Improvements #4457 #4459
- TitleContainer Cleanup #4520
- Cleanup FX Syntax For Shader Compiler #4462
- [SpriteBatcher] Optimization of indices initialization #4546
- Remove Storage Classes #4320
- Added mipmap generation for render targets (DirectX). #4189
- GraphicsDeviceManager Refactor #4425
- Misc Improvements #4533
- Effect/Shader Format #4486
- [Eto Dialogs] Edit Dialog #4706
Last active
April 4, 2016 08:19
-
-
Save tomspilman/a274060f8a80b7beb5fc46ad731807df to your computer and use it in GitHub Desktop.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment