Created
May 19, 2024 16:42
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Inconsistent resize behavior w.r.t. pygame.SCALED
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from __future__ import annotations | |
from typing import Final, NoReturn | |
import dataclasses, logging, sys | |
import pygame | |
from pygame import Surface | |
logging.basicConfig(level=logging.DEBUG) | |
DEFAULT_WIDTH: Final = 1280 | |
DEFAULT_HEIGHT: Final = 720 | |
@dataclasses.dataclass | |
class GraphicsConfig: | |
screen_width: int | |
screen_height: int | |
fullscreen: bool | |
vsync: bool | |
fps_limit: int | |
@dataclasses.dataclass | |
class AppState: | |
graphics_config: GraphicsConfig | |
pending_exit_code: int | None = None | |
screen_surface: Surface | None = None | |
request_tick: bool = False | |
request_draw: bool = False | |
def mainloop(app_state: AppState) -> None: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
# do exit stuff | |
app_state.pending_exit_code = 0 | |
elif event.type == pygame.WINDOWRESIZED: | |
gconf = app_state.graphics_config | |
gconf.screen_width = event.x | |
gconf.screen_height = event.y | |
app_state.screen_surface = None | |
if app_state.screen_surface is None: | |
gconf = app_state.graphics_config # alias | |
app_state.screen_surface = pygame.display.set_mode( | |
(gconf.screen_width, gconf.screen_height), | |
flags= | |
(pygame.FULLSCREEN if gconf.fullscreen else pygame.RESIZABLE) | | |
pygame.SCALED, # XXX here, toggle this | |
vsync=gconf.vsync, | |
) | |
app_state.request_draw=True | |
app_state.screen_surface.fill((128, 128, 128, 255)) | |
pygame.display.flip() | |
def main() -> NoReturn: | |
pygame.init() | |
app_state = AppState( | |
graphics_config=GraphicsConfig( | |
screen_width=DEFAULT_WIDTH, | |
screen_height=DEFAULT_HEIGHT, | |
fullscreen=False, | |
vsync=True, | |
fps_limit=60, | |
), | |
) | |
while app_state.pending_exit_code is None: | |
mainloop(app_state) | |
sys.exit(app_state.pending_exit_code) | |
if __name__ == '__main__': | |
main() |
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