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Gamepad API
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<!-- Setup for the PiHut SNES controller: https://thepihut.com/products/raspberry-pi-compatible-usb-gamepad-controller-snes-style --> | |
<div class="frame"> | |
<div class="blobs"> | |
<div class="blob blob--a">A</div> | |
<div class="blob blob--b">B</div> | |
<div class="blob blob--x">X</div> | |
<div class="blob blob--y">Y</div> | |
<div class="blob blob--l">L</div> | |
<div class="blob blob--r">R</div> | |
<div class="blob blob--select">SELECT</div> | |
<div class="blob blob--start">START</div> | |
<div class="blob blob--up">UP</div> | |
<div class="blob blob--down">DOWN</div> | |
<div class="blob blob--left">LEFT</div> | |
<div class="blob blob--right">RIGHT</div> | |
</div> | |
</div> |
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class JoyTest { | |
constructor() { | |
this.blobsContainer = document.querySelectorAll('.blobs'); | |
this.blobs = document.querySelectorAll('.blob'); | |
this.pressed = ''; | |
this.blobs.forEach((blob) => { | |
blob.value = blob.innerHTML.toLowerCase(); | |
}); | |
window.addEventListener('gamepadconnected', (event) => { | |
this.stateCheck(); | |
}); | |
} | |
stateCheck() { | |
window.requestAnimationFrame(() => { | |
this.gamepads = navigator.getGamepads(); | |
window.gamepad = this.gamepad | |
this.gamepad = this.gamepads[0]; | |
window.gamepad = this.gamepad | |
this.padStatus(); | |
this.stateCheck(); | |
this.highlightBlob(this.blobs, this.pressed); | |
}); | |
} | |
padStatus() { | |
this.gamepad.buttons.forEach((button, index) => { | |
if (this.blobs[index]){ | |
this.blobs[index].classList.remove('pressed'); | |
if (button.pressed) { | |
this.sendCommand(index); | |
} | |
} | |
}); | |
this.directionCommand(this.gamepad.axes); | |
} | |
directionCommand(axis) { | |
// Left & Right | |
if (axis && round(axis[0]) === -1) { | |
console.log('Left Pressed'); | |
this.pressed = 'left'; | |
} else if (axis && round(axis[0]) === 1) { | |
console.log('Right Pressed'); | |
this.pressed = 'right'; | |
} | |
// Up & Down | |
if (axis && round(axis[1]) === -1) { | |
console.log('Up Pressed'); | |
this.pressed = 'up'; | |
} else if (axis && round(axis[1]) === 1) { | |
console.log('Down Pressed'); | |
this.pressed = 'down'; | |
} | |
} | |
sendCommand(button) { | |
// let pressed = ''; | |
switch(button) { | |
case 0: | |
console.log('Button X Pressed'); | |
this.pressed = 'x'; | |
break; | |
case 1: | |
console.log('Button A Pressed'); | |
this.pressed = 'a'; | |
break; | |
case 2: | |
console.log('Button B Pressed'); | |
this.pressed = 'b'; | |
break; | |
case 3: | |
console.log('Button Y Pressed'); | |
this.pressed = 'y'; | |
break; | |
case 4: | |
console.log('Button L Pressed'); | |
this.pressed = 'l'; | |
break; | |
case 5: | |
console.log('Button R Pressed'); | |
this.pressed = 'r'; | |
break; | |
case 8: | |
console.log('Button Select Pressed'); | |
this.pressed = 'select'; | |
break; | |
case 9: | |
console.log('Button Start Pressed'); | |
this.pressed = 'start'; | |
break; | |
default: | |
console.log('Button not mapped to command'); | |
break; | |
} | |
} | |
highlightBlob(blobs, pressed) { | |
[...blobs].filter((blob) => { | |
blob.classList.remove('pressed'); | |
if (blob.value === pressed){ | |
blob.classList.add('pressed') | |
} | |
}); | |
this.pressed = ''; | |
} | |
} | |
new JoyTest(); | |
function round(v) { | |
return (v >= 0 || -1) * Math.round(Math.abs(v)); | |
} |
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.frame { | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
background-color: #000000; | |
perspective: 100; | |
} | |
$blob-size: 4em; | |
.blobs { | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
width: $blob-size * 8; | |
margin-top: -$blob-size; | |
margin-left: -($blob-size * 4); | |
} | |
.blob { | |
float: left; | |
width: $blob-size; | |
height: $blob-size; | |
line-height: $blob-size; | |
text-align: center; | |
border-radius: ($blob-size / 2); | |
background-color: #333333; | |
} | |
.blob.pressed { | |
background-color: white; | |
} | |
.blob--0 { | |
// transform: translate3d(-4em,0,0); | |
} | |
.blob--0.pressed { | |
background-color: green; | |
} | |
.blob--1.pressed { | |
background-color: red; | |
} | |
.blob--2.pressed { | |
background-color: blue; | |
} | |
.blob--3.pressed { | |
background-color: yellow; | |
} |
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