- Court sprints can be practiced in any vacant area with a hard surface
- Ensure that there is sufficient grip on the surface
- Wear court shoes with correct spacing in the toe box
- Using markers, place a triangle on the ground with dimensions 5.6mx2.8mx2.8m
- Call the point where the two shortest sides meet, point A and the other two points, B and C
- Place an egg (hypothetical or real) on the ground at each of points B and C
- Obtain a light stick or dowel at approximately 700mm in length
- Standing at point A, move to point B, touch the egg with the stick and move back to point A
- Move to point C, touch the egg with the stick, move back to point A
- go back to step 1
- Proximate objectives:
- Do not break the egg; doing so is penalised
- Set a time, such as 90 seconds, and maximise the number of points touched
- Failing to sight and touch the egg with the stick, does not count as touching a point
- In achieving this objective, alternate between "learning phase" and "execution phase"
- In the learning phase, use a light jog to execute -- we are learning the correct movement, not maximising points touched
- Ultimate objective: learn efficient movement, including stopping, in the court
- It is important the egg is touched, and that this is sighted
- Stay hydrated
- Learning to stop at pace, then coordinate a fine movement is the most difficult part of this exercise
- Make an additional challenge
- place two basketballs, one in the mid-point of AB and the other on the mid-point of AC
- Navigate around the basketballs (including their vertical projection) during the court sprint
- Change pace of this exercise and disregard any timing component, to maximise learning outcome
- A squash court
- A squash racket
- Either double-yellow (tournament) or single blue dot (training) squash ball
- Move to one of the back corners of the court
- Hit the squash ball along the wall, such that it lands in the back corner 1/8th of the court
- Go to step 3
- A ball that lands outside of the back corner 1/8th is still in play during the exercise
- Change pace as training improves
- If not consistent, ball dies a lot, slow down
- If consistent and easy, slowly increase pace
- This is not a timing exercise; it is a consistency exercise
- Proximate objective:
- Maximise the number of drives achieved before the ball goes dead (bounces twice, hits the tin, goes out)
- A ball that lands outside of the back corner 1/8th of the court does not count as a drive, but the ball is still in play
- Ultimate objective
- Improve consistency on achieving one of the fundamental shots in squash
- Do not be concerned with pace, as much as consistency
- Use the blue dot ball if initial consistency is difficult to achieve