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| package main | |
| import "math" | |
| type CartesianPoint struct { | |
| x, y, z float32 | |
| } | |
| // set Spherical location from Cartesian location | |
| func (vector *CartesianPoint) ToSpherical () SphericalPoint { | |
| // only calculate once when used twice | |
| radius := math.Sqrt(math.Pow(vector.x, 2) + math.Pow(vector.y, 2) + math.Pow(vector.z, 2)) | |
| return SphericalPoint{ | |
| radius: radius, | |
| theta: math.Acos(vector.z / radius), | |
| phi: math.Atan(vector.y / vector.x) | |
| } | |
| } | |
| // spherical coordinates of Instance | |
| // asimuth/phi is North/South, polar/theta is East/West | |
| // azimuth/phi and polar/theta are in radians | |
| type SphericalPoint struct { | |
| radius, theta, phi float32 | |
| } | |
| // set Cartesian location from Spherical location | |
| func (vector *SphericalPoint) ToCartesian () CartesianPoint { | |
| // only calculate the sine of azimuth once | |
| sinPhi := math.Sin(vector.phi) | |
| return CartesianVector{ | |
| x: vector.radius * sinPhi * math.Cos(vector.theta), | |
| y: vector.radius * sinPhi * math.Sin(vector.theta), | |
| z: vector.radius * math.Cos(vector.phi) | |
| } | |
| } |
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