モデルによって音声合成の中でどこまでの仕事を担当しているかが異なる。
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(async function() { | |
'use strict'; | |
let shift = 9; | |
console.log("Comment Shifter! shift:" + shift); | |
const sleep = msec => new Promise(resolve => setTimeout(resolve, msec)); | |
let button = null; | |
for (let i = 0; i < 100 && !button; i++) { | |
await sleep(100); |
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#include <bits/stdc++.h> | |
using namespace std; | |
const int64_t MOD = 1000000007; | |
// O(mn) m+1項間漸化式のn要素目までの和を前から順に項を計算し足していくことで求める | |
int64_t simple_sum(const vector<int64_t>& coefficients, const vector<int64_t>& firsts, int64_t n); | |
// O(m^3 log(n)) m+1項間漸化式のn要素目までの和を累乗和で求める | |
int64_t power_series_sum(const vector<int64_t>& coefficients, const vector<int64_t>& firsts, int64_t n); |
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// return t.generate()の行にブレークポイント | |
var getObject = () => t; | |
var getState = () => getObject().state; | |
var getOption = () => getState().options; | |
var getNoise = () => getState().gan.noise; | |
var getNoiseOrigin = () => getState().gan.noiseOrigin; | |
var isRunning = () => getState().gan.isRunning; | |
// NoiseをFixedに |
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// return t.generate()の行にブレークポイント | |
var getObject = () => t; | |
var getState = () => getObject().state; | |
var getOption = () => getState().options; | |
var getNoise = () => getState().gan.noise; | |
var getNoiseOrigin = () => getState().gan.noiseOrigin; | |
var isRunning = () => getState().gan.isRunning; | |
// NoiseをFixedに |
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// return t.generate()の行にブレークポイント | |
var getObject = () => t; | |
var getState = () => getObject().state; | |
var getOption = () => getState().options; | |
var getNoise = () => getState().gan.noise; | |
var getNoiseOrigin = () => getState().gan.noiseOrigin; | |
var isRunning = () => getState().gan.isRunning; | |
// NoiseをFixedに |
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// return t.generate()の行にブレークポイント | |
getObject = () => t; | |
getState = () => getObject().state; | |
getOption = () => getState().options; | |
getNoise = () => getState().gan.noise; | |
// NoiseをFixedに | |
fixNoise = () => getOption().noise = 1; | |
// NoiseをRandomに |
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// return t.generate()の行にブレークポイント | |
getObject = () => t; | |
getState = () => getObject().state; | |
getOption = () => getState().options; | |
getNoise = () => getState().gan.noise; | |
// NoiseをFixedに | |
fixNoise = () => getOption().noise = 1; | |
// NoiseをRandomに |
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//this.gan.run(n, this.state.options.noise ... の行にブレークポイント | |
getState = () => this.state; | |
getOption = () => getState().options; | |
getNoise = () => getState().gan.noise; | |
// NoiseをFixedに | |
fixNoise = () => getOption().noise = 1; | |
// NoiseをRandomに | |
randomNoise = () => getOption().noise = 0; |
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