Created
April 9, 2014 02:42
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Unityで2つ目のJoystick(Fire)を使って弾を発射するスクリプト
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#pragma strict | |
var bulletPrefab : GameObject; | |
var initialVelocity : float = 40.0; | |
var canonY = 1.5; | |
var canonZ = 0.3; | |
private var direction : Vector3; | |
private var fireObject : GameObject; | |
private var fire : Joystick; | |
function Start () { | |
} | |
function Update () { | |
var doFire : boolean = false; | |
if ( Application.platform == RuntimePlatform.IPhonePlayer | |
|| Application.platform == RuntimePlatform.Android ) { | |
fireObject = GameObject.Find("Fire"); | |
fire = fireObject.GetComponent(Joystick); | |
if( fire.IsFingerDown() ) { | |
doFire = true; | |
} | |
} else { | |
if( Input.GetButtonDown("Fire1") || Input.GetKey(KeyCode.Space) ) { | |
doFire = true; | |
} | |
} | |
if( doFire ) { | |
//Debug.Log("===== Fire1 ====="); | |
var canonObj = GameObject.Find("canon"); | |
//Debug.Log( "canonObj position = " + canonObj.transform.position ); | |
//var Player : GameObject = GameObject.FindGameObjectWithTag( "Player" ); | |
var position : Vector3 = canonObj.transform.position; | |
position.y = canonY; | |
//Debug.Log( "position = " + position ); | |
//var bullet : GameObject = Instantiate( bulletPrefab, canonObj.transform.position, canonObj.transform.rotation ); | |
//var bullet : GameObject = Instantiate( bulletPrefab, transform.position, transform.rotation ); | |
var bullet : GameObject = Instantiate( bulletPrefab, position, canonObj.transform.rotation ); | |
//Debug.Log( "bullet position = " + bullet.transform.position ); | |
direction = transform.forward; | |
//var direction : Vector3 = ( canonObj.transform.position - transform.position ).normalized; | |
//var direction : Vector3 = Vector3( 0, 0, 1 ); | |
//Debug.Log( "direction = " + direction ); | |
bullet.rigidbody.velocity = direction * initialVelocity; | |
//bulletPrefab.rigidbody.velocity = Vector3( 0.0, 0.0, 1.0 ) * initialVelocity; | |
//bulletPrefab.transform.position += direction; | |
//Debug.Log( "velocity = " + bulletPrefab.rigidbody.velocity ); | |
} | |
} |
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doFireはかっこ悪いな。
FireをFireBtnにして、doFireをFireにしたほうが良かった。