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| const fs = require('fs'); | |
| const [WALL, EMPTY, ELF, GOB] = [0, 1, 'elf', 'gob']; | |
| const maxDist = 200; | |
| const ents = []; | |
| const coord = (x, y) => ({ x, y }); | |
| const delta = (pos, x, y) => ({ x: pos.x + x, y: pos.y + y }); | |
| const cell = pos => board[pos.y][pos.x]; | |
| const setCell = (pos, v) => board[pos.y][pos.x] = v; | |
| const addEnt = (x, y, type) => { | |
| const ent = { x, y, hp: 200, type }; | |
| ents.push(ent); | |
| return ent; | |
| } | |
| console._log = console.constructor.prototype.log.bind(console); | |
| console.log = () => {}; | |
| const board = | |
| fs.readFileSync('input', 'utf-8') | |
| .split('\n') | |
| .map((l, y) => | |
| l.split('') | |
| .map((c, x) => { | |
| switch (c) { | |
| case '#': return WALL; | |
| case '.': return EMPTY; | |
| case 'E': return addEnt(x, y, ELF); | |
| case 'G': return addEnt(x, y, GOB); | |
| } | |
| console.log('wut', c, x, y) | |
| })); | |
| const log = () => { | |
| let str = board.map(l => l.map(c => | |
| c === WALL ? '#' | |
| : c === EMPTY ? '.' | |
| : c.type === ELF ? 'E' | |
| : c.type === GOB ? 'G' | |
| : '?' | |
| ).join('')).join('\n') | |
| console._log(str); | |
| console._log(ents.map(e => [e.type, e.hp]).join('|')) | |
| } | |
| const getNeighbours = pos => [ | |
| delta(pos, 0, -1), | |
| delta(pos, -1, 0), | |
| delta(pos, 1, 0), | |
| delta(pos, 0, 1) | |
| ]; | |
| const checkTile = (ent, pos) => { | |
| const checked = [ent, pos]; | |
| let toCheck = getNeighbours(pos); | |
| let nextCheck = []; | |
| let dist = 0; | |
| distCheck: | |
| while(++dist < maxDist) { | |
| for(const pos of toCheck) { | |
| const v = cell(pos); | |
| if (v === EMPTY) { | |
| const neighbours = getNeighbours(pos) | |
| .filter(p => { | |
| if (checked.some(q => q.x === p.x && q.y === p.y) || nextCheck.some(q => q.x === p.x && q.y === p.y)) { | |
| return false; | |
| } | |
| const c = cell(p); | |
| return c === EMPTY || c.dead || (c.type && c.type !== ent.type); | |
| }); | |
| nextCheck.push(...neighbours) | |
| } | |
| if (!v.dead && v.type && v.type !== ent.type) { | |
| break distCheck; | |
| } | |
| checked.push(pos); | |
| }; | |
| toCheck = nextCheck; | |
| nextCheck = []; | |
| } | |
| return dist; | |
| } | |
| const getNextTile = ent => { | |
| const tiles = getNeighbours(ent) | |
| .filter(p => cell(p) === EMPTY) | |
| .map(p => ({ x: p.x, y: p.y, v: checkTile(ent, p) })) | |
| .filter(c => c.v < maxDist); | |
| return tiles.sort((a, b) => a.v - b.v || a.y - b.y || a.x - b.x)[0]; | |
| } | |
| const getNextEnemy = ent => { | |
| return getNeighbours(ent) | |
| .map(p => cell(p)) | |
| .filter(c => !c.dead && c.type && c.type !== ent.type) | |
| .sort((a, b) => a.hp - b.hp || a.y - b.y || a.x - b.x) | |
| [0]; | |
| } | |
| let rounds = 0; | |
| loop: while(++rounds < 10000) { | |
| ents.sort((a, b) => a.y - b.y || a.x - b.x); | |
| log() | |
| for(let i = 0; i < ents.length; ++i) { | |
| const ent = ents[i]; | |
| console.log('trying', i, ent); | |
| console.group(); | |
| if (ent.dead) { | |
| console.groupEnd(); | |
| continue; | |
| } | |
| const enemy = getNextEnemy(ent); | |
| if (enemy) { | |
| console.log({ enemy }) | |
| enemy.hp -= 3; | |
| if (enemy.hp <= 0) { | |
| enemy.dead = true; | |
| } | |
| } else { | |
| const nextTile = getNextTile(ent); | |
| console.log({ nextTile }) | |
| if (nextTile) { | |
| setCell(ent, EMPTY); | |
| ent.x = nextTile.x; | |
| ent.y = nextTile.y; | |
| setCell(ent, ent); | |
| } | |
| const enemy = getNextEnemy(ent); | |
| if (enemy) { | |
| enemy.hp -= 3; | |
| if (enemy.hp <= 0) { | |
| enemy.dead = true; | |
| } | |
| } | |
| } | |
| console.groupEnd(); | |
| } | |
| let type = ents[0].type; | |
| let allTypesSame = true; | |
| for(let i = 0; i < ents.length; ++i) { | |
| const ent = ents[i]; | |
| if (ent.dead) { | |
| setCell(ent, EMPTY); | |
| ents.splice(i, 1); | |
| --i; | |
| } else { | |
| if (type !== ent.type) { | |
| allTypesSame = false; | |
| } | |
| } | |
| } | |
| if (allTypesSame) { | |
| console._log('ended in ' + rounds); | |
| const sum = ents.reduce((a, e) => a + e.hp, 0); | |
| console._log(sum, sum * (rounds-1)); | |
| //console._log(ents); | |
| break; | |
| } | |
| } |
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