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@vasanthk
vasanthk / System Design.md
Last active August 20, 2025 18:08
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@orlando
orlando / mac-setup.md
Last active October 31, 2024 19:03 — forked from todc/mac-setup.md
Fresh Mac OS Setup

1. Run Software Update

Make sure everything is up to date in the App Store

2. Install Homebrew

  1. Open a terminal window and execute the Homebrew install script:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
@sharmaeklavya2
sharmaeklavya2 / cp_syllabus.md
Last active May 29, 2025 17:01
Competitive Programming Syllabus

Competitive Programming Syllabus

Geometry

  • Problems - Refer the article for a list of problems which can be solved using Rotating Calipers technique.
@Hikari9
Hikari9 / input.conf
Last active May 4, 2024 21:45
MPV Config File for Ceylon (anime)
AXIS_UP ignore
AXIS_DOWN ignore
AXIS_LEFT ignore
AXIS_RIGHT ignore
MOUSE_BTN3 add volume 5
MOUSE_BTN4 add volume -5
MOUSE_BTN5 seek -5
MOUSE_BTN6 seek 5
@satwikkansal
satwikkansal / cheatsheet.cpp
Last active August 18, 2025 21:38
C++ STL cheatsheet for competitive progrmming
/*
This a header file that includes every standard library.
You can use it to save time.
NOTE: This header file may not be recognized by compilers
other than gcc.
*/
#include <bits/stdc++.h>
/*
//Use this if the above header file doesn't work.
@MWins
MWins / project-ideas01.md
Last active August 18, 2025 16:11
Back end Projects - list

Project Ideas

Ok. I'm going to list off some ideas for projects. You will have to determine if any particular idea is good enough to include in a portfolio. These aren't creative ideas. They likely already exist. Some are way too advanced while others are simplistic.

I will recommend to post any project you make to github and make a github project page for it. Explain in as much detail as possible how you made it, how it can be improved etc. Document it.

If you pick an advanced idea, setup a development roadmap and follow it. This will show some project management skills.

Another piece of advice for those who are design challenged. Use different front end frameworks and use different themes for those frameworks to provide appealing designs without looking like yet another bootstrap site.

@ganapativs
ganapativs / iTerm2 + oh-my-zsh + Pure theme + zsh plugins setup.md
Last active August 15, 2025 21:37
iTerm2 + oh-my-zsh + Pure theme + zsh plugins setup
@rylev
rylev / learn.md
Created March 5, 2019 10:50
How to Learn Rust

Learning Rust

The following is a list of resources for learning Rust as well as tips and tricks for learning the language faster.

Warning

Rust is not C or C++ so the way your accustomed to do things in those languages might not work in Rust. The best way to learn Rust is to embrace its best practices and see where that takes you.

The generally recommended path is to start by reading the books, and doing small coding exercises until the rules around borrow checking become intuitive. Once this happens, then you can expand to more real world projects. If you find yourself struggling hard with the borrow checker, seek help. It very well could be that you're trying to solve your problem in a way that goes against how Rust wants you to work.

@fjpalacios
fjpalacios / arch-i3gaps-install.md
Last active June 29, 2025 16:11
Arch + i3-gaps Install Guide

Arch + i3-gaps Install Guide

First set up your keyboard layout. For example, in Spanish:

   # loadkeys es

For a list of all acceptable keymaps:

   # localectl list-keymaps
@emilianavt
emilianavt / BestVTuberSoftware.md
Last active August 20, 2025 18:10
Best VTuber Software

Best VTuber software

This is a list of the most commonly used and relevant vtubing software. The "best" will always be subjective and depend on your specific requirements. Overall, the information in this list is as accurate as I could figure it out, but there might be errors or some details might become out of date. If you find anything that needs to be corrected, please let me know. You can also note it in a comment.

Additional explanations:

  • iPhone means that an iPhone is basically required
  • iFacialMocap support means that tracking data can be received from the iFacialMocap iPhone app
  • VMC protocol means that the application can send and/or receive tracking data from other VMC protocol capable applications, allowing the combination of multiple tracking methods (e.g. VSeeFace receiving VR tracking from Virtual Motion Capture and iPhone/ARKit face tracking from Waidayo)
  • Tobii means that the Tobii eye tracker is supported