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TextureAtlasSlicer.cs
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using System; | |
using System.Collections.Generic; | |
using System.Xml; | |
using UnityEditor; | |
using UnityEngine; | |
public class TextureAtlasSlicer : EditorWindow { | |
[MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML")] | |
public static void SliceUsingXML(MenuCommand command) | |
{ | |
TextureImporter textureImporter = command.context as TextureImporter; | |
TextureAtlasSlicer window = ScriptableObject.CreateInstance<TextureAtlasSlicer>(); | |
window.importer = textureImporter; | |
window.ShowUtility(); | |
} | |
[MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML", true)] | |
public static bool ValidateSliceUsingXML(MenuCommand command) | |
{ | |
TextureImporter textureImporter = command.context as TextureImporter; | |
//valid only if the texture type is 'sprite' or 'advanced'. | |
return textureImporter && textureImporter.textureType == TextureImporterType.Sprite || | |
textureImporter.textureType == TextureImporterType.Advanced; | |
} | |
public TextureImporter importer; | |
public TextureAtlasSlicer() | |
{ | |
title = "Texture Atlas Slicer"; | |
} | |
[SerializeField] private TextAsset xmlAsset; | |
public SpriteAlignment spriteAlignment = SpriteAlignment.Center; | |
public Vector2 customOffset = new Vector2(0.5f, 0.5f); | |
public void OnGUI() { | |
xmlAsset = EditorGUILayout.ObjectField("XML Source", xmlAsset, typeof (TextAsset), false) as TextAsset; | |
spriteAlignment = (SpriteAlignment) EditorGUILayout.EnumPopup("Pivot", spriteAlignment); | |
bool enabled = GUI.enabled; | |
if (spriteAlignment != SpriteAlignment.Custom) { | |
GUI.enabled = false; | |
} | |
EditorGUILayout.Vector2Field("Custom Offset", customOffset); | |
GUI.enabled = enabled; | |
if (xmlAsset == null) { | |
GUI.enabled = false; | |
} | |
if (GUILayout.Button("Slice")) { | |
PerformSlice(); | |
} | |
GUI.enabled = enabled; | |
} | |
private void PerformSlice() | |
{ | |
XmlDocument document = new XmlDocument(); | |
document.LoadXml(xmlAsset.text); | |
XmlElement root = document.DocumentElement; | |
if (root.Name == "TextureAtlas") { | |
bool failed = false; | |
Texture2D texture = AssetDatabase.LoadMainAssetAtPath(importer.assetPath) as Texture2D; | |
int textureHeight = texture.height; | |
List<SpriteMetaData> metaDataList = new List<SpriteMetaData>(); | |
foreach (XmlNode childNode in root.ChildNodes) | |
{ | |
if (childNode.Name == "SubTexture") { | |
try { | |
int width = Convert.ToInt32(childNode.Attributes["width"].Value); | |
int height = Convert.ToInt32(childNode.Attributes["height"].Value); | |
int x = Convert.ToInt32(childNode.Attributes["x"].Value); | |
int y = textureHeight - (height + Convert.ToInt32(childNode.Attributes["y"].Value)); | |
SpriteMetaData spriteMetaData = new SpriteMetaData | |
{ | |
alignment = (int)spriteAlignment, | |
border = new Vector4(), | |
name = childNode.Attributes["name"].Value, | |
pivot = GetPivotValue(spriteAlignment, customOffset), | |
rect = new Rect(x, y, width, height) | |
}; | |
metaDataList.Add(spriteMetaData); | |
} | |
catch (Exception exception) { | |
failed = true; | |
Debug.LogException(exception); | |
} | |
} | |
else | |
{ | |
Debug.LogError("Child nodes should be named 'SubTexture' !"); | |
failed = true; | |
} | |
} | |
if (!failed) { | |
importer.spriteImportMode = SpriteImportMode.Multiple; | |
importer.spritesheet = metaDataList.ToArray(); | |
EditorUtility.SetDirty(importer); | |
try | |
{ | |
AssetDatabase.StartAssetEditing(); | |
AssetDatabase.ImportAsset(importer.assetPath); | |
} | |
finally | |
{ | |
AssetDatabase.StopAssetEditing(); | |
Close(); | |
} | |
} | |
} | |
else | |
{ | |
Debug.LogError("XML needs to have a 'TextureAtlas' root node!"); | |
} | |
} | |
//SpriteEditorUtility | |
public static Vector2 GetPivotValue(SpriteAlignment alignment, Vector2 customOffset) | |
{ | |
switch (alignment) | |
{ | |
case SpriteAlignment.Center: | |
return new Vector2(0.5f, 0.5f); | |
case SpriteAlignment.TopLeft: | |
return new Vector2(0.0f, 1f); | |
case SpriteAlignment.TopCenter: | |
return new Vector2(0.5f, 1f); | |
case SpriteAlignment.TopRight: | |
return new Vector2(1f, 1f); | |
case SpriteAlignment.LeftCenter: | |
return new Vector2(0.0f, 0.5f); | |
case SpriteAlignment.RightCenter: | |
return new Vector2(1f, 0.5f); | |
case SpriteAlignment.BottomLeft: | |
return new Vector2(0.0f, 0.0f); | |
case SpriteAlignment.BottomCenter: | |
return new Vector2(0.5f, 0.0f); | |
case SpriteAlignment.BottomRight: | |
return new Vector2(1f, 0.0f); | |
case SpriteAlignment.Custom: | |
return customOffset; | |
default: | |
return Vector2.zero; | |
} | |
} | |
} |
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In this part unity was saying the use of "title"(1) is obsolete, so i changed to "titleContent.text"(2).
public TextureAtlasSlicer() {
// title = "Texture Atlas Slicer"; (1)
titleContent.text = "Texture Atlas Slicer"; (2)
}