Created
March 28, 2017 16:33
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slider puzzle
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let initGameBoard = function(){ | |
let arr = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","x"] | |
return _.chunk( _.shuffle(arr),4 ) | |
} | |
function printGameBoard(board){ | |
let boardHtml = board.map((rowVals)=> rowVals.map( (colVal)=> { | |
return `<div id="${colVal}">${colVal}</div>` | |
}).join('')).join('') | |
document.querySelector('main').innerHTML = boardHtml | |
} | |
function setXYCoords( xCoord, yCoord, val, board){ | |
board[xCoord][yCoord] = val | |
return board | |
} | |
function findXYCoords(pieceToFind, board){ | |
let pos = { | |
x: null, | |
y: null | |
} | |
board.forEach(function(boardRowVals, rowIndex){ | |
boardRowVals.forEach(function(colVal , colIndex){ | |
if( colVal === pieceToFind ){ | |
pos.y = rowIndex | |
pos.x = colIndex | |
} | |
}) | |
}) | |
return pos | |
} | |
let GAMEBOARD = initGameBoard() | |
printGameBoard(GAMEBOARD) | |
$('main').on('click div', function(evt){ | |
let emptyPos = findXYCoords("x", GAMEBOARD) | |
let clickedPos = findXYCoords(evt.target.id, GAMEBOARD) | |
console.log(emptyPos) | |
console.log(clickedPos) | |
let isMoveable = false | |
if( clickedPos.x + 1 === emptyPos.x && | |
clickedPos.y === emptyPos.y | |
){ | |
isMoveable = true | |
console.log('clicked-piece-MOVES-RIGHT') | |
} | |
if( clickedPos.x - 1 === emptyPos.x && | |
clickedPos.y === emptyPos.y | |
){ | |
isMoveable = true | |
console.log('clicked-piece-MOVES-LEFT') | |
} | |
if( clickedPos.x === emptyPos.x && | |
clickedPos.y - 1 === emptyPos.y | |
){ | |
isMoveable = true | |
console.log('clicked-piece-MOVES-UP') | |
} | |
if( clickedPos.x === emptyPos.x && | |
clickedPos.y + 1 === emptyPos.y | |
){ | |
isMoveable = true | |
console.log('clicked-piece-MOVES-DOWN') | |
} | |
console.log(evt.target.id) | |
if(isMoveable === true){ | |
GAMEBOARD = setXYCoords(clickedPos.y, clickedPos.x, 'x', GAMEBOARD) | |
GAMEBOARD = setXYCoords(emptyPos.y, emptyPos.x, evt.target.id , GAMEBOARD) | |
printGameBoard(GAMEBOARD) | |
} | |
}) | |
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