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@tpoechtrager
Created May 16, 2016 15:40
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g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -x c++-header -o shared/cube.h.gch.tmp shared/cube.h
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o shared/crypto-standalone.o shared/crypto.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o shared/stream-standalone.o shared/stream.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o shared/tools-standalone.o shared/tools.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o engine/command-standalone.o engine/command.cpp
mv shared/cube.h.gch.tmp shared/cube.h.gch
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o engine/server-standalone.o engine/server.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o engine/worldio-standalone.o engine/worldio.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o fpsgame/entities-standalone.o fpsgame/entities.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -Ienet/include -c -o fpsgame/server-standalone.o fpsgame/server.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o shared/crypto.o shared/crypto.cpp
fpsgame/server.cpp: In function ‘bool server::sendpackets(bool)’:
fpsgame/server.cpp:1710:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
if(curtime<updateinterval && !force) return false;
~~~~~~~^~~~~~~~~~~~~~~
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o shared/geom.o shared/geom.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o shared/glemu.o shared/glemu.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o shared/stream.o shared/stream.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o shared/tools.o shared/tools.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o shared/zip.o shared/zip.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -x c++-header -o engine/engine.h.gch.tmp engine/engine.h
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -x c++-header -o fpsgame/game.h.gch.tmp fpsgame/game.h
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -o sauer_server shared/crypto-standalone.o shared/stream-standalone.o shared/tools-standalone.o engine/command-standalone.o engine/server-standalone.o engine/worldio-standalone.o fpsgame/entities-standalone.o fpsgame/server-standalone.o -Lenet -lenet -lz
mv engine/engine.h.gch.tmp engine/engine.h.gch
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/3dgui.o engine/3dgui.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/bih.o engine/bih.cpp
mv fpsgame/game.h.gch.tmp fpsgame/game.h.gch
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/blend.o engine/blend.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/blob.o engine/blob.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/client.o engine/client.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/command.o engine/command.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/console.o engine/console.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/cubeloader.o engine/cubeloader.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/decal.o engine/decal.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/dynlight.o engine/dynlight.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/glare.o engine/glare.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/grass.o engine/grass.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/lightmap.o engine/lightmap.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/main.o engine/main.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/material.o engine/material.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/menus.o engine/menus.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/movie.o engine/movie.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/normal.o engine/normal.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/octa.o engine/octa.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/octaedit.o engine/octaedit.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/octarender.o engine/octarender.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/physics.o engine/physics.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/pvs.o engine/pvs.cpp
engine/pvs.cpp: In member function ‘void pvsworker::cullpvs(pvsnode&, const ivec&, int)’:
engine/pvs.cpp:448:13: warning: this ‘for’ clause does not guard... [-Wmisleading-indentation]
for(j = 4; j > 0 && dxy.dist < order[j-1].dist; --j) order[j] = order[j-1]; order[j] = dxy;
^~~
engine/pvs.cpp:448:89: note: ...this statement, but the latter is misleadingly indented as if it is guarded by the ‘for’
for(j = 4; j > 0 && dxy.dist < order[j-1].dist; --j) order[j] = order[j-1]; order[j] = dxy;
^~~~~
engine/pvs.cpp:449:13: warning: this ‘for’ clause does not guard... [-Wmisleading-indentation]
for(j = 5; j > 0 && dxz.dist < order[j-1].dist; --j) order[j] = order[j-1]; order[j] = dxz;
^~~
engine/pvs.cpp:449:89: note: ...this statement, but the latter is misleadingly indented as if it is guarded by the ‘for’
for(j = 5; j > 0 && dxz.dist < order[j-1].dist; --j) order[j] = order[j-1]; order[j] = dxz;
^~~~~
engine/pvs.cpp:450:13: warning: this ‘for’ clause does not guard... [-Wmisleading-indentation]
for(j = 6; j > 0 && dyz.dist < order[j-1].dist; --j) order[j] = order[j-1]; order[j] = dyz;
^~~
engine/pvs.cpp:450:89: note: ...this statement, but the latter is misleadingly indented as if it is guarded by the ‘for’
for(j = 6; j > 0 && dyz.dist < order[j-1].dist; --j) order[j] = order[j-1]; order[j] = dyz;
^~~~~
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/rendergl.o engine/rendergl.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/rendermodel.o engine/rendermodel.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/renderparticles.o engine/renderparticles.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/rendersky.o engine/rendersky.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/rendertext.o engine/rendertext.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/renderva.o engine/renderva.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/server.o engine/server.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/serverbrowser.o engine/serverbrowser.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/shader.o engine/shader.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/shadowmap.o engine/shadowmap.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/sound.o engine/sound.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/texture.o engine/texture.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/water.o engine/water.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/world.o engine/world.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o engine/worldio.o engine/worldio.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/ai.o fpsgame/ai.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/client.o fpsgame/client.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/entities.o fpsgame/entities.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/fps.o fpsgame/fps.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/monster.o fpsgame/monster.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/movable.o fpsgame/movable.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/render.o fpsgame/render.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/scoreboard.o fpsgame/scoreboard.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/server.o fpsgame/server.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/waypoint.o fpsgame/waypoint.cpp
fpsgame/server.cpp: In function ‘bool server::sendpackets(bool)’:
fpsgame/server.cpp:1710:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
if(curtime<updateinterval && !force) return false;
~~~~~~~^~~~~~~~~~~~~~~
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -Ienet/include -I/usr/X11R6/include `sdl2-config --cflags` -c -o fpsgame/weapon.o fpsgame/weapon.cpp
g++ -O3 -fomit-frame-pointer -ffast-math -Wall -fsigned-char -fno-exceptions -fno-rtti -o sauer_client shared/crypto.o shared/geom.o shared/glemu.o shared/stream.o shared/tools.o shared/zip.o engine/3dgui.o engine/bih.o engine/blend.o engine/blob.o engine/client.o engine/command.o engine/console.o engine/cubeloader.o engine/decal.o engine/dynlight.o engine/glare.o engine/grass.o engine/lightmap.o engine/main.o engine/material.o engine/menus.o engine/movie.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/pvs.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendersky.o engine/rendertext.o engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o engine/shadowmap.o engine/sound.o engine/texture.o engine/water.o engine/world.o engine/worldio.o fpsgame/ai.o fpsgame/client.o fpsgame/entities.o fpsgame/fps.o fpsgame/monster.o fpsgame/movable.o fpsgame/render.o fpsgame/scoreboard.o fpsgame/server.o fpsgame/waypoint.o fpsgame/weapon.o -Lenet -lenet -L/usr/X11R6/lib -lX11 `sdl2-config --libs` -lSDL2_image -lSDL2_mixer -lz -lGL -lrt
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