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@tpritc
Last active July 24, 2018 08:21
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Fade in GameObjects after a number of seconds. With nice curves.
using UnityEngine;
/// <summary>
/// This component fades the component in after a number of seconds. For it
/// to work, it needs to have a MeshRenderer, and the MeshRenderer needs a
/// material that lets you set the alpha, otherwise it totes won't work.
/// </summary>
[RequireComponent(typeof(MeshRenderer))]
public class FadeInAfterSeconds : MonoBehaviour {
/// <summary>
/// Time after level load to begin the fade in, in seconds.
/// </summary>
public float delayTime = 1.0f;
/// <summary>
/// The amount of time to go from the begining of the fade to its end,
/// in seconds.
/// </summary>
public float fadeInTime = 0.3f;
/// <summary>
/// The animation curve to follow, where the evaluated value is suppose
/// to be the alpha of the mesh.
/// </summary>
public AnimationCurve fadeInCurve;
/// <summary>
/// The mesh renderer we need to adjust the alpha of. It's set when the
/// component awakes.
/// </summary>
private MeshRenderer meshRenderer;
void Awake() {
// Grab the mesh renderer and cache it.
meshRenderer = GetComponent<MeshRenderer>();
}
void Update() {
// Work out how far we are into the fade so far.
// NB: If the fade time is zero (or less), we use a super low
// number to make it seem like it's fading instantly. It's a bit of
// a hack, but it means no accidental divide-by-zero errors.
float amountIntoFade = 0 - ((delayTime - Time.timeSinceLevelLoad) / (fadeInTime > 0f ? fadeInTime : 0.001f));
float curvedValue = fadeInCurve.Evaluate(amountIntoFade);
// Set the mesh renderer's color to its current color, but with the
// alpha from the curve.
meshRenderer.material.color = new Color(meshRenderer.material.color.r, meshRenderer.material.color.g, meshRenderer.material.color.b, curvedValue);
// If we've completed this fade, we can disable the component,
// since it won't be needed again.
if (Time.timeSinceLevelLoad > (delayTime + fadeInTime)) {
this.enabled = false;
}
}
}
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tpritc commented Feb 5, 2017

Published under the Do What the Fuck You Want to Public License. Enjoy!

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