Created
          March 30, 2011 00:20 
        
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    Unity3D: Raycast object avoidance - Source: http://wiki.dreamsteep.com/Unity_ai
  
        
  
    
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  | var target : Transform; | |
| function Update(){ | |
| //the direction vector to target | |
| var dir = (target.position - transform.position).normalized; | |
| var hit :RaycastHit; | |
| if (Physics.Raycast(transform.position,transform.forward,hit ,20)){ | |
| //no self collision | |
| if(hit.transform !=transform) | |
| { | |
| dir += hit.normal *20; | |
| } | |
| } | |
| var rot = Quaternion.LookRotation(dir); | |
| transform.rotation = Quaternion.Slerp(transform.rotation,rot,Time.deltaTime); | |
| transform.position += transform.forward *20 *Time.deltaTime; | |
| print (transform.rotation); | |
| } | 
  
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