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Rotates an object (e.g. a canvas) to face it towards the camera
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/* | |
* Rotates an object towards the currently active camera | |
* | |
* 1. Attach CameraBillboard component to a canvas or a game object | |
* 2. Specify the offset and you're done | |
* | |
**/ | |
using UnityEngine; | |
public class CameraBillboard : MonoBehaviour | |
{ | |
public bool BillboardX = true; | |
public bool BillboardY = true; | |
public bool BillboardZ = true; | |
public float OffsetToCamera; | |
protected Vector3 localStartPosition; | |
// Use this for initialization | |
void Start() | |
{ | |
localStartPosition = transform.localPosition; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
transform.LookAt(transform.position + Camera.main.transform.rotation * Vector3.forward, | |
Camera.main.transform.rotation * Vector3.up); | |
if(!BillboardX || !BillboardY || !BillboardZ) | |
transform.rotation = Quaternion.Euler(BillboardX ? transform.rotation.eulerAngles.x : 0f, BillboardY ? transform.rotation.eulerAngles.y : 0f, BillboardZ ? transform.rotation.eulerAngles.z : 0f); | |
transform.localPosition = localStartPosition; | |
transform.position = transform.position + transform.rotation * Vector3.forward * OffsetToCamera; | |
} | |
} |
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