ffmpeg is a fast video and audio converter that can also grab from a live audio/video source.
- -h show all options
- -h(elp) topic show help
- -version show version
- -formats show available formats
# README | |
######################################################################## | |
# Windows Install using Boxstarter and chocolatey | |
# You can use the Install script or install it manually using chocolatey |
# README | |
############################################################################# | |
Installation | |
1. clone the the env.cmd file and place it somewhere on your computer | |
2. create a shortcut to c:\windows\system32\cmd.exe | |
3. set the target to C:\Windows\System32\cmd.exe /K path-to-file/env.cmd |
using System.Collections.Generic; | |
using System.Net.NetworkInformation; | |
using System.Net.Sockets; | |
#if WINDOWS_UWP | |
using Windows.Networking.Connectivity; | |
using Windows.Networking; | |
#endif | |
/// <summary> | |
/// Get the ip of the actual device. Also works on UWP (e.g. HoloLens). |
// Simplified SDF shader: | |
// - No Shading Option (bevel / bump / env map) | |
// - No Glow Option | |
// - Softness is applied on both side of the outline | |
Shader "TextMeshPro/Mobile/Distance Field Instanced" { | |
Properties { | |
_FaceColor ("Face Color", Color) = (1,1,1,1) | |
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 |
using System; | |
public interface #SCRIPTNAME# { | |
} | |
[Serializable] | |
public class #SCRIPTNAME#Container : IUnifiedContainer<#SCRIPTNAME#> {} |
# standard developer tools for building software | |
sudo apt install -y build-essential | |
# development | |
sudo apt install -y python3 | |
sudo apt install -y openjdk-8-jdk | |
sudo apt install -y git | |
sudo apt install -y vlc browser-plugin-vlc | |
sudo apt install -y putty | |
sudo apt install -y slack |
Addressables are a new feature by Unity3D to allow the loading of an asset by a simple address no matter whether it is stored locally or remotely. Required assets are loaded at runtime which can reduce build time, installation size and Unity Editor play times. It can also be used to deliver content for deployed games and applications.
However, the setup and the content update after you deployed your game / application can be challenging.
The manual is found here: https://docs.unity3d.com/Packages/[email protected]/manual/index.html