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@travis-g
Created December 30, 2021 01:36
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Fallout 4 Challenge Run Generator
@this = "Fallout 4 Challenge Run Generator"
@me = "/u/travis-g"
@license = "WTFPL2, but I'd love a mention"
@about = """
#{@this}
Made by #{@me}
Started as just the trash() function, but it got bigger when I thought of a
use for it. I've put hundreds of hours into Skyrim and Fallout games just by
running character/challenge builds. I've never finished the main questlines.
The perks you pick and their order are up to you. Don't extensively plan your
build unless you know how difficult it'll be to play. FYI, the only accurate
perk planner I've found is https://www.gameplorer.de/fo4/. Levelbased's won't
accurately calc minimum required level for required number of perk points.
I *highly* recommend using an alternate start mod, mostly to help get any
build-relevant gear and skip tedium. There's also no harm in role-play. I use
https://www.nexusmods.com/fallout4/mods/18946/ by TinyManticore.
If I'm excited for a build and I want to perk out a character quickly, I use
https://www.nexusmods.com/fallout4/mods/6285/ by Mindful Droid. Idk if it's
safe to put in after starting a playthrough, but it's a great alternative to
save-scumming quest XP rewards with Idiot Savant. *You'll level way too fast
if you use both.*
""" # --------------------------------------------------------------------------
#require "console.table" # node is dum
c = console # life changer
# Attribution
c.info @this
c.info "Made by #{@me}\n"
# Non-biased [].shuffle(), if there isn't already a built-in
Array::shuffle ?= ->
if @length > 1 then for i in [@length-1..1]
j = Math.floor Math.random() * (i + 1)
[@[i], @[j]] = [@[j], @[i]]
this
# "make an array of `n` random integers which sum to `t`"
# trash() is so inefficient that it scares repls into
# thinking it's an infinite loop, if given a high `max`
trash = (n, t, max=t-n, min=1) ->
while sum != t # real dang gross
arr = []
for x in [1..n]
stat = min + Math.floor Math.random()*max
arr.push stat
sum = arr.reduce (j, l) -> j + l
arr
Special = (->
# - 7 stats,
# - 28 points total during character creation,
# - Max of 9 initially (go get bobbleheads)
# - Min of 1 for each stat.
out = {}
categories = "SPECIAL".split ""
for n, i in (trash 7, 28, 9, 1)
out[categories[i]] = n
out)() # do it
# Creates a Scenario using shuffle()[0] as we define the possible options.
# If there's an option I missed, tell me, and I'll gladly add it.
Scenario =
weapon: [
"Unarmed, bare fists"
"Unarmed, knuckles/power fists"
"Melee, bladed"
"Melee, blunt"
"Guns, rifles"
"Guns, automatic"
"Guns, pistols"
"Guns, shotguns"
"Guns, heavy"
"Energy, rifles"
"Energy, pistols"
"Energy, heavy"
"Explosives"
"Traps, bear traps/caltrops" # Far Harbor DLC
"\"Pacifist\"" # 0-kill would be rediculous: https://redd.it/3xnyjw
].shuffle()[0]
armor: [
"Leather"
"Metal/Raider"
"Combat"
"Synth"
"Robot"
"Power armor"
"Clothing, any outfit"
"Clothing, non-protective"
[ # weird/rare/DLC armors
"DC guard"
"Trapper"
"Marine"
"Operators"
"Disciples"
"Pack"
].shuffle()[0]
].shuffle()[0]
faction: [
"None" # play the field or kill them all
"Brotherhood of Steel"
"The Institute"
"Commonwealth Minutemen"
"The Railroad"
].shuffle()[0]
# TODO: minor factions like Atom Cats? There aren't many.
romance: [ # http://fallout.wikia.com/wiki/Affinity
"None"
"Cait"
"Curie"
"Danse"
"Hancock"
"MacCready"
"Piper"
"Preston"
].shuffle()[0]
companion: [
"None"
# can be romanced:
"Cait"
"Danse"
"Hancock"
"MacCready"
"Piper"
"Preston"
# can't be romanced:
"Ada, automatron"
"Codsworth"
"Curie"
"Deacon"
"Dogmeat"
"Gage"
"Longfellow"
"Nick"
"Strong"
"X6-88"
].shuffle()[0]
theft: [
"No freelance theft"
"If it's too tempting to resist"
"Habitual"
"If it's not nailed down, it's yours"
].shuffle()[0]
murder: [
"No unprovoked murder"
"Occasional"
"Frequent"
"Constant rampage"
].shuffle()[0]
extra: [ # maybe add some flavor to our monster
"None"
[
"Drink everything you see" # hope you've got Party Boy
"Eat everything you see" # forces a lot of rads when scavenging
"Chemhead" # heavily use chems as part of gameplay, not as a fallback
"Iatrophobia, no doctors" # "fear of doctors", eat food/drink to recover
"No fast travel" # try a mod to disable, or only travel to settlements
"No VATS" # use a mod or disable the hotkey
"No Stimpaks/RadAway; use doctors"
"No Gun-Nut/Armorer/Blacksmith" # buy/salvage all mods
"Trypanophobia, no needles" # "fear of needles", no injected chems/drugs
"Favor aggressive dialog" # stir the pot whenever possible
"Reduce base carry weight to 75" # use a mod or `player.modav`
].shuffle()[0]
].shuffle()[0]
# TODO: output scenario notes for potential conflicts, ex. "for faction:Railroad
# and romance:Danse, see https://www.nexusmods.com/fallout4/mods/13072/"
# ------------------------------------------------------------------------------
Export = { # TODO: base64 encode Export to "save" the scenario
special: Special
scenario: Scenario
}
# ship it
c.table [Export.special]
c.table ["aspect", "suggestion"], Object.entries Export.scenario
#JSON.stringify Export
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