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Grayscale ripple sketch
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/** | |
* Original original code (Java) by Neil Wallis | |
* @link http://www.neilwallis.com/java/water.html | |
* | |
* Original JS code by Sergey Chikuyonok ([email protected]) | |
* http://chikuyonok.ru | |
*/ | |
(function(){ | |
var canvas = document.getElementById('c'), | |
/** @type {CanvasRenderingContext2D} */ | |
ctx = canvas.getContext('2d'), | |
delay = 30, | |
riprad = 3, | |
ripplemap = [], | |
last_map = [], | |
ripple, | |
line_width = 20, | |
step = line_width * 2; | |
function reset() { | |
width = window.innerWidth, | |
height = window.innerHeight, | |
half_width = width >> 1, | |
half_height = height >> 1, | |
size = width * (height + 2) * 2, | |
oldind = width, | |
newind = width * (height + 3), | |
ripplemap = [], | |
last_map = [], | |
disturbances = [], | |
count = height / line_width; | |
canvas.width = width; | |
canvas.height = height; | |
with (ctx) { | |
fillStyle = '#fff'; | |
fillRect(0, 0, width, height); | |
} | |
ripple = ctx.getImageData(0, 0, width, height); | |
for (var i = 0; i < size; i++) { | |
last_map[i] = ripplemap[i] = 0; | |
} | |
} | |
reset(); | |
window.addEventListener('resize', function(event){ | |
reset(); | |
}); | |
/** | |
* Main loop | |
*/ | |
function run() { | |
newframe(); | |
ctx.putImageData(ripple, 0, 0); | |
} | |
/** | |
* Disturb water at specified point | |
*/ | |
function disturb(dx, dy) { | |
dx <<= 0; | |
dy <<= 0; | |
disturbances.push({ | |
x: dx, | |
y: dy, | |
energy: 512, | |
lastUpdate: 0, | |
update: function() { | |
if (this.lastUpdate == 0) { | |
for (var j = this.y - riprad; j < this.y + riprad; j++) { | |
for (var k = this.x - riprad; k < this.x + riprad; k++) { | |
ripplemap[oldind + (j * width) + k] += this.energy; | |
} | |
} | |
this.lastUpdate = 4; | |
this.energy >>= 1; | |
} | |
this.lastUpdate -= 1; | |
} | |
}); | |
for (var i = disturbances.length - 1; i >= 0; i--) { | |
disturbance = disturbances[i]; | |
disturbance.update(); | |
if (disturbance.energy == 0) { | |
disturbances.splice(i, 1); | |
} | |
} | |
} | |
/** | |
* Generates new ripples | |
*/ | |
function newframe() { | |
var a, b, data, cur_pixel, new_pixel, old_data; | |
var t = oldind; oldind = newind; newind = t; | |
var i = 0; | |
// create local copies of variables to decrease | |
// scope lookup time in Firefox | |
var _width = width, | |
_height = height, | |
_ripplemap = ripplemap, | |
_last_map = last_map, | |
_rd = ripple.data, | |
_half_width = half_width, | |
_half_height = half_height; | |
for (var y = 0; y < _height; y++) { | |
for (var x = 0; x < _width; x++) { | |
var _newind = newind + i, _mapind = oldind + i; | |
data = ( | |
_ripplemap[_mapind - _width] + | |
_ripplemap[_mapind + _width] + | |
_ripplemap[_mapind - 1] + | |
_ripplemap[_mapind + 1]) >> 1; | |
data -= _ripplemap[_newind]; | |
data -= data >> 5; | |
_ripplemap[_newind] = data; | |
//where data=0 then still, where data>0 then wave | |
data = 1024 - data; | |
old_data = _last_map[i]; | |
_last_map[i] = data; | |
if (old_data != data) { | |
cur_pixel = i * 4; | |
var newcolor = 273 - data / 20; | |
_rd[cur_pixel] = _rd[cur_pixel + 1] = _rd[cur_pixel + 2] = newcolor; | |
} | |
++i; | |
} | |
} | |
} | |
setInterval(run, delay); | |
// generate random ripples | |
var rnd = Math.random; | |
setInterval(function() { | |
disturb(rnd() * width, rnd() * height); | |
}, 200); | |
})(); |
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