Created
March 2, 2012 18:49
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Interesting Visual Studio Effect
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// Given the following definitions: | |
// Constructor for the Command class | |
Command::Command(string command) | |
{ | |
// Parses the string into a command structure | |
this->parse(command); | |
} |
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// Just for your reference: | |
// Loads the simulation commands into the command_ list | |
Simulator::load(string file) | |
{ | |
std::ifstream input; | |
std::string line; | |
input.open(file.c_str()); | |
if ( input.is_open() ) | |
{ | |
while ( input.good() ) | |
{ | |
std::getline(input, line); | |
this->commands_.insert_back(line); | |
} | |
input.close(); | |
} | |
else std::cout << "Could not open file for reading." << std::endl; | |
} | |
// In visual studio this works: | |
// Note: List<std::string> commands_; | |
void | |
Simulator::run () | |
{ | |
// this->bm_ is a BankMenu object. | |
List<std::string>::iterator it = this->commands_.begin(); | |
std::cout << *it << std::endl; | |
for(; it != this->commands_.end(); it++) | |
{ | |
std::cout << " > " << *it << std::endl; | |
this->bm_.execute( *it ); | |
} | |
} | |
// You'll notice the list is templated for a string, | |
// and not a Command class. So I'm passing a string | |
// directory into the BankMenu::execute. | |
// No errors were thrown from Visual Studio, it's | |
// obviously doing some magic behind the scene. | |
// It sees that I'm passing in a string, but expect | |
// a Command type, since I have a constructor for the | |
// Command class that handles a string type, Visual | |
// Studios (the compiler, not the IDE) seems to me | |
// change my code to something like the following: | |
/* | |
void | |
Simulator::run () | |
{ | |
// this->bm_ is a BankMenu object. | |
List<std::string>::iterator it = this->commands_.begin(); | |
std::cout << *it << std::endl; | |
for(; it != this->commands_.end(); it++) | |
{ | |
std::cout << " > " << *it << std::endl; | |
Command __tmp (*it); | |
this->bm_.execute( __tmp ); | |
} | |
} | |
*/ |
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