Created
April 1, 2013 11:55
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Possible bug of texture rendering with three.js
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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <title>three.js webgl - test</title> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
| <style> | |
| body { | |
| background:#030; | |
| color:#fff; | |
| padding:0; | |
| margin:0; | |
| overflow:hidden; | |
| font-family:georgia; | |
| text-align:center; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <script src="../build/three.min.js"></script> | |
| <script src="js/Detector.js"></script> | |
| <div id="viewport"></div> | |
| <script> | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); | |
| var domParent = document.getElementById("viewport"), | |
| camera, scene, renderer, | |
| root; | |
| init(); | |
| animate(); | |
| function init() { | |
| camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000); | |
| renderer = new THREE.WebGLRenderer({ antialias: true }); | |
| scene = new THREE.Scene(); | |
| root = new THREE.Object3D(); | |
| scene.fog = new THREE.FogExp2(0x6699bb, 0.025); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| renderer.shadowMapWidth = 1024; | |
| renderer.shadowMapHeight = 1024; | |
| renderer.shadowMapEnabled = true; | |
| renderer.shadowMapSoft = true; | |
| domParent.appendChild(renderer.domElement); | |
| camera.position.set(-10, 12, -10); | |
| camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
| root.add(camera); | |
| var light = new THREE.DirectionalLight(0xffffff), | |
| shadowCameraSize = 20; | |
| light.position.set(-8, 10, -2); | |
| light.castShadow = true; | |
| light.shadowCameraVisible = true; | |
| light.shadowCameraRight = shadowCameraSize; | |
| light.shadowCameraLeft = -shadowCameraSize; | |
| light.shadowCameraTop = shadowCameraSize; | |
| light.shadowCameraBottom = -shadowCameraSize; | |
| light.shadowCameraNear = 1; | |
| light.shadowCameraFar = 35; | |
| root.add(light); | |
| var ambientLight = new THREE.AmbientLight(0x001111); | |
| scene.add(ambientLight); | |
| var planeGeometry = new THREE.PlaneGeometry(1000, 1000, 10, 10), | |
| planeTexture = THREE.ImageUtils.loadTexture("textures/terrain/grasslight-big.jpg"), | |
| planeMaterial = new THREE.MeshLambertMaterial({ map: planeTexture }); | |
| planeGeometry.applyMatrix(new THREE.Matrix4().rotateX(-Math.PI/2)); | |
| planeTexture.wrapS = planeTexture.wrapT = THREE.RepeatWrapping; | |
| planeTexture.repeat.set(100, 100); | |
| var plane = new THREE.Mesh(planeGeometry, planeMaterial); | |
| plane.receiveShadow = true; | |
| scene.add(plane); | |
| var cubeGeometry = new THREE.CubeGeometry(1, 1, 1), | |
| cubeMaterial = new THREE.MeshLambertMaterial({ color: 0xFF0000 }), | |
| cube = new THREE.Mesh(cubeGeometry, cubeMaterial); | |
| cube.position.y = 0.5; | |
| cube.position.x = 2.0; | |
| cube.castShadow = true; | |
| cube.receiveShadow = true; | |
| scene.add(cube); | |
| scene.add(root); | |
| window.addEventListener('resize', onWindowResize, false); | |
| } | |
| function onWindowResize() { | |
| camera.aspect = window.innerWidth / window.innerHeight; | |
| camera.updateProjectionMatrix(); | |
| renderer.setSize( window.innerWidth, window.innerHeight ); | |
| } | |
| function animate() { | |
| requestAnimationFrame( animate ); | |
| render(); | |
| } | |
| function render() { | |
| renderer.render(scene, camera); | |
| } | |
| </script> | |
| </body> | |
| </html> |
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