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@triacontane
Created January 28, 2016 12:56
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再生中のアニメーションを削除
var eventId = 1;
SceneManager._scene._spriteset._characterSprites.forEach(function(sprite) {
if (sprite._character instanceof Game_Event && sprite._character.eventId() === eventId) {
sprite._animationSprites.forEach(function(animation) {
animation.remove();
});
}
});
SceneManager._scene._spriteset._characterSprites.forEach(function(sprite) {
if (sprite._character instanceof Game_Player) {
sprite._animationSprites.forEach(function(animation) {
animation.remove();
});
}
});
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