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$gameVariables.value(a).length === b; |
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$gameScreen.picture(1) |
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// ラストターゲットのINDEXを取得 | |
var index = BattleManager._subject._lastTargetIndex; | |
// 敵グループの情報からパラメータ(攻撃力を出力) | |
console.log($gameTroop.members()[index].param(2)); |
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(function() { | |
'use strict'; | |
delete Input.keyMapper[27]; // escape key code | |
})(); |
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$gameMap._commonEvents.forEach(function(event) { | |
event.refresh(); | |
}); |
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(function() { | |
'use strict'; | |
var offsetY = 10; | |
var _Window_Help__refreshContents = Window_Help.prototype._refreshContents; | |
Window_Help.prototype._refreshContents = function() { | |
_Window_Help__refreshContents.apply(this, arguments); | |
this._windowContentsSprite.y += offsetY; | |
}; |
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/*~struct~tone: | |
* @param red | |
* @text 赤 | |
* @default -68 | |
* @type number | |
* @min -255 | |
* @max 255 | |
* | |
* @param green | |
* @text 緑 |
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var className = 'Window_BattleSkill'; | |
window[className].prototype.maxCols = function() { | |
return 1; | |
} |
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$gamePlayer._vehicleGettingOff = true; | |
$gamePlayer.vehicle().getOff(); | |
$gamePlayer.setMoveSpeed(4); |
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$gamePlayer._vehicleType = 'airship'; | |
$gamePlayer._vehicleGettingOn = true; |