Created
March 21, 2025 18:56
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Step 2
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// Step 2 | |
export class Renderer { | |
private readonly brush: GDIBrush; | |
private readonly renderingRoots: Point[]; | |
private readonly colors: ColorMatrix; | |
private readonly selection: Point[]; | |
constructor( | |
brush: GDIBrush, | |
renderingRoots: Point[], | |
colors: ColorMatrix, | |
selection: Point[] | |
) { | |
this.brush = brush; | |
this.renderingRoots = renderingRoots; | |
this.colors = colors; | |
this.selection = selection; | |
} | |
// !!! -> we copied the code of the original method in here and fixed all the compilation problems | |
public draw(): void { | |
// some more code in the method | |
for (const point of this.renderingRoots) { | |
// a lot more code in the loop | |
//!! we had to make drawPoint public and add a property for GDIBrush's colorId field | |
this.brush.drawPoint(point.x, point.y, this.colors.getColor(this.brush.colorId)); | |
} | |
// a lot more code in the method | |
} | |
} |
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