Created
May 3, 2018 03:52
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#!/usr/bin/python | |
import sys | |
import retro | |
import numpy as np | |
from os import listdir | |
from os.path import isfile, join, isdir, dirname, realpath | |
from PIL import Image | |
# find level maps here: http://info.sonicretro.org/Sonic_the_Hedgehog_(16-bit)_level_maps | |
mp = Image.open(dirname(realpath(__file__))+"/01.PNG") | |
mp.load() | |
level_map =np.array(mp.convert(mode='RGB'), dtype="uint8" ) | |
hf = 10 # highlight factor | |
def render(file): | |
movie = retro.Movie(file) | |
movie.step() | |
env = retro.make(game=movie.get_game(), state=retro.STATE_NONE, use_restricted_actions=retro.ACTIONS_ALL) | |
env.initial_state = movie.get_state() | |
env.reset() | |
while movie.step(): | |
keys = [] | |
for i in range(env.NUM_BUTTONS): | |
keys.append(movie.get_key(i)) | |
_obs, _rew, _done, _info = env.step(keys) | |
y = _info['y'] | |
x = _info['x'] | |
highlight = [[[min(x[0][0]+hf,255), min(x[0][1]+hf,255), min(x[0][2]+hf,255)], | |
[min(x[1][0]+hf,255), min(x[1][1]+hf,255), min(x[1][2]+hf,255)], | |
[min(x[2][0]+hf,255), min(x[2][1]+hf,255), min(x[2][2]+hf,255)], | |
[min(x[3][0]+hf,255), min(x[3][1]+hf,255), min(x[3][2]+hf,255)], | |
[min(x[4][0]+hf,255), min(x[4][1]+hf,255), min(x[4][2]+hf,255)], | |
[min(x[5][0]+hf,255), min(x[5][1]+hf,255), min(x[5][2]+hf,255)], | |
[min(x[6][0]+hf,255), min(x[6][1]+hf,255), min(x[6][2]+hf,255)], | |
[min(x[7][0]+hf,255), min(x[7][1]+hf,255), min(x[7][2]+hf,255)], | |
] for x in level_map[y:(y+8), x:(x+8)]] | |
level_map[y:(y+8), x:(x+8)] = highlight | |
env.close() | |
if isdir(sys.argv[1]): | |
onlyfiles = [f for f in listdir(sys.argv[1]) if isfile(join(sys.argv[1], f))] | |
onlyfiles.sort() | |
c = 0 | |
for file in onlyfiles: | |
if ".bk2" in file : | |
print('playing', file) | |
render(sys.argv[1]+file) | |
if c % 5==0: | |
lm = Image.fromarray(level_map) | |
lm.save('levelmap.jpeg') | |
c+=1 | |
lm.show() | |
else: | |
print('playing', sys.argv[1]) | |
render(sys.argv[1]) | |
lm = Image.fromarray(level_map) | |
# lm.save('levelmap.jpeg') | |
lm.show() |
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