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wow so spaec
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<!DOCTYPE html> | |
<html ng-app> | |
<head> | |
<title>wow spece</title> | |
<script src="http://davidbau.com/encode/seedrandom.js"></script> | |
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.2.0/angular.min.js"></script> | |
<script> | |
function SpaceCtrl($scope) { | |
$scope.particles = 0; | |
$scope.seed = 15; | |
$scope.noiseAffect = 1.0; //fnoise | |
$scope.fuzz = 1.0 //ffuzz; | |
$scope.resistance = 0.9; | |
$scope.vfactor = 0.1; | |
$scope.exposure = 1; | |
/** | |
* Provides requestAnimationFrame in a cross browser way. | |
* @author paulirish / http://paulirish.com/ | |
*/ | |
if ( !window.requestAnimationFrame ) { | |
window.requestAnimationFrame = ( function() { | |
return window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) { | |
window.setTimeout( callback, 1000 / 60 ); | |
}; | |
} )(); | |
} | |
/* | |
*inspired by http://29a.ch/sandbox/2011/neonflames/ | |
* */ | |
var fnoise = 1.0; | |
var ffuzz = 1.0; | |
var resistance = 0.90; | |
var vfactor = 0.1; | |
var exposure = 1; | |
var bgcolor = '#000'; | |
function Particle(age, velocity, pos, col, intensity, fuzz, noise){ | |
this.age = age; | |
this.velocity = velocity; | |
this.pos = pos; | |
this.col = col; | |
this.intensity = intensity; | |
this.fuzz = fuzz; | |
this.noise = noise; | |
} | |
Particle.prototype.dampen = function(res) { | |
var vel = this.velocity; | |
var pos = this.pos; | |
vel[0] = vel[0] * res + getNoise(pos[0], pos[1], 0)*4*this.noise+rand(0.1)*this.fuzz; | |
vel[1] = vel[1] * res + getNoise(pos[0], pos[1], 1)*4*this.noise+rand(0.1)*this.fuzz; | |
}; | |
Particle.prototype.move = function(factor) { | |
var vel = this.velocity; | |
var pos = this.pos; | |
pos[0] = pos[0] + (vel[0] * factor); | |
pos[1] = pos[1] + (vel[1] * factor); | |
}; | |
var scene = []; | |
var canvas = document.getElementById('space'); | |
var ctx = canvas.getContext('2d'); | |
var noiseCanvas = makeOctaveNoise(canvas.width, canvas.height, 4); | |
var noise = noiseCanvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height).data; | |
var w = canvas.width; | |
var h = canvas.height; | |
var img,pixels,hdrdata; | |
function reset() { | |
ctx.fillStyle = bgcolor; | |
ctx.fillRect(0,0,w,h); | |
noiseCanvas = makeOctaveNoise(canvas.width, canvas.height, 4); | |
img = ctx.getImageData(0, 0, canvas.width, canvas.height); | |
pixels = img.data; | |
hdrdata = new Float32Array(pixels.length); | |
for(var i = 0; i < hdrdata.length; i++) { | |
hdrdata[i] = 0; | |
} | |
} | |
reset(); | |
function loop() { | |
requestAnimationFrame(loop); | |
draw(); | |
} | |
function draw(){ | |
var l = scene.length; | |
var pow = Math.pow; | |
function tonemap(n, pow){ | |
return (1-pow(2, -n * 0.005 * exposure))*255; | |
} | |
while (l--){ | |
var obj = scene[l]; | |
obj.age--; | |
obj.dampen(resistance); | |
if(obj.age == 0){ | |
scene.splice(l, 1); | |
continue; | |
} | |
for(var j = 0; j < 10; j++){ | |
var x = obj.pos[0]; | |
var y = obj.pos[1]; | |
obj.move(vfactor); | |
if(x < 0 || x >= w || y < 0 || y >= h) | |
continue; | |
var index = (~~obj.pos[0]+~~obj.pos[1]*canvas.width)*4; | |
pixels[index] = tonemap(hdrdata[index] += obj.col[0] * obj.intensity, pow); | |
pixels[index+1] = tonemap(hdrdata[index+1] += obj.col[1] * obj.intensity, pow); | |
pixels[index+2] = tonemap(hdrdata[index+2] += obj.col[2] * obj.intensity, pow); | |
} | |
} | |
ctx.putImageData(img, 0, 0); | |
} | |
function rand(range){ | |
return (Math.random() -0.5)*range*2; | |
} | |
function getNoise(x, y, channel) { | |
return noise[(~~x+~~y*canvas.width)*4+channel]/127-1.0; | |
} | |
function makeNoise(width, height){ | |
var canvas = document.createElement('canvas'), | |
ctx = canvas.getContext('2d'); | |
canvas.width = width; | |
canvas.height = height; | |
var imgData = ctx.getImageData(0, 0, width, height), | |
data = imgData.data, | |
pixels = data.length; | |
for(var i = 0; i < pixels; i+=4){ | |
data[i] = Math.random()*255; | |
data[i+1] = Math.random()*255; | |
data[i+2] = Math.random()*255; | |
// data[i+1] = data[i]; | |
// data[i+2] = data[i]; | |
data[i+3] = 255; | |
} | |
ctx.putImageData(imgData, 0, 0); | |
return canvas; | |
} | |
function makeOctaveNoise(width, height, octaves){ | |
var canvas = document.createElement('canvas'), | |
ctx = canvas.getContext('2d'); | |
canvas.width = width; | |
canvas.height = height; | |
ctx.fillStyle = 'black'; | |
ctx.fillRect(0,0,width,height); | |
ctx.globalAlpha = 1/octaves; | |
ctx.globalCompositeOperation = 'lighter'; | |
for(var i = 0; i < octaves; i++){ | |
var octave = makeNoise(width>>i, height>>i); | |
ctx.drawImage(octave, 0, 0, width, height); | |
} | |
return canvas; | |
} | |
window.onmousedown = function(ev) { | |
var n = 100; | |
while(n--) { | |
scene.push(new Particle(rand(100), [rand(10),rand(10)], [ev.clientX,ev.clientY], [0.1, 0.4,1.0],1)); | |
} | |
}; | |
function gen() { | |
var colseq = [ | |
[0.1, 0.4,1.0], | |
[1.0, 0.0,.6]//, | |
//[1.0, .5,.5] | |
]; | |
for(var i = 0; i<colseq.length; i++) { | |
var c = colseq[i]; | |
var np = 5000; | |
var locs = 1; | |
while(locs--) { | |
var locx = Math.random()*w; | |
var locy = Math.random()*h; | |
while(np--) { | |
scene.push(new Particle(100, [rand(10),rand(10)], [locx,locy], c, Math.random() * 1.5,ffuzz,fnoise)); | |
} | |
np = 5000; | |
} | |
} | |
for(var i = 0; i<1000; i++) { | |
var locx = Math.random()*w; | |
var locy = Math.random()*h; | |
np = 1; | |
while (np--){ | |
var intensity = Math.random()*1; | |
var life = 10; | |
scene.push(new Particle(life, [0,.1], [locx,locy], [1.0, 1.0,1.0], intensity,0,.1)); | |
scene.push(new Particle(life, [0,-.1], [locx,locy], [1.0, 1.0,1.0], intensity,0,.1)); | |
scene.push(new Particle(life, [.1,0], [locx,locy], [1.0, 1.0,1.0], intensity,0,.1)); | |
scene.push(new Particle(life, [-.1,0], [locx,locy], [1.0, 1.0,1.0],intensity,0,.1)); | |
} | |
} | |
} | |
$scope.regen = function() { | |
$scope.setVars(); | |
reset(); | |
gen(); | |
//Go | |
loop(); | |
}; | |
$scope.setVars = function() { | |
Math.seedrandom($scope.seed); | |
fnoise = $scope.noiseAffect; | |
ffuzz = $scope.fuzz; | |
resistance = $scope.resistance; | |
vfactor = $scope.vfactor; | |
exposure = $scope.exposure; | |
}; | |
} | |
</script> | |
</head> | |
<body> | |
<canvas id="space" width="1000" height="500"></canvas> | |
<div ng-controller="SpaceCtrl"> | |
<div> | |
<label for="seed">Seed</label> | |
<input id="seed" type="text" ng-model="seed" width="10"> | |
</div> | |
<div> | |
<label for="seed">Exposure</label> | |
<input id="seed" type="text" ng-model="exposure" width="10"> | |
</div> | |
<div> | |
<label for="seed">Noise Affect</label> | |
<input id="seed" type="text" ng-model="noiseAffect" width="10"> | |
</div> | |
<div> | |
<label for="seed">Fuzz</label> | |
<input id="seed" type="text" ng-model="fuzz" width="10"> | |
</div> | |
<div> | |
<label for="seed">Resistance</label> | |
<input id="seed" type="text" ng-model="resistance" width="10"> | |
</div> | |
<div> | |
<label for="seed">Vfactor</label> | |
<input id="seed" type="text" ng-model="vfactor" width="10"> | |
</div> | |
<input type="button" value="Gen" ng-click="regen()"> | |
</div> | |
</body> | |
</html> |
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