Created
January 11, 2011 11:16
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fsm.js
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/** | |
* Hairy Balls FSM | |
* | |
*/ | |
var FSM = function(s, is) { | |
this.states = s; | |
this.iState = is; | |
this.curState = is; | |
} | |
FSM.prototype.update = function(agent) { | |
//Evaluate current state transition triggers | |
var trans = this.states[this.curState]['Trans']; | |
var newState = null; | |
var actions = []; //Actions to perform | |
for (var t in trans) { | |
if(trans[t].func(agent)) { | |
newState = trans[t].transTo; | |
actions.push(this.states[this.curState].exit); | |
actions.push(this.states[newState].entry); | |
break; | |
} | |
} | |
if(newState) { | |
this.curState = newState; | |
//Trigger entry/exit actions | |
for (var f in actions) { | |
actions[f](agent); | |
} | |
return; | |
} | |
//No transitions triggered, run current state func | |
this.states[this.curState].func(agent); | |
} | |
var block = { | |
'Chillaxing' : { | |
func: function(agent) { | |
console.log('Just chillaxing'); | |
}, | |
entry: function(agent) { | |
console.log('Going to bed'); | |
}, | |
exit : function(agent) { | |
console.log('Getting out of bed'); | |
}, | |
'Trans' : { | |
'Rested -> Work' : { | |
func : function(agent) { | |
return agent.sleep > 5; | |
}, | |
transTo : 'Working' | |
} | |
} | |
}, | |
'Working' : { | |
func : function(agent) { | |
console.log("At work!"); | |
}, | |
entry : function(agent) { | |
console.log("Going to work"); | |
}, | |
exit : function(agent){ | |
console.log("Leaving work"); | |
}, | |
'Trans' : { | |
'Tired -> Chillaxing' : { | |
func : function(agent) { | |
return agent.sleep < 5; | |
}, | |
transTo : 'Chillaxing' | |
} | |
} | |
} | |
} | |
var fsm = new FSM(block,'Chillaxing'); | |
fsm.update({sleep:3}); | |
fsm.update({sleep:10}); | |
fsm.update({sleep:10}); | |
fsm.update({sleep:3}); | |
fsm.update({sleep:3}); |
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