Created
March 9, 2017 06:40
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Maya script to extrude along a curve.
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import maya.cmds as cmds | |
import math | |
import numpy | |
def basisToEuler(tangent, bitangent, normal): | |
#Adapted from http://www.staff.city.ac.uk/~sbbh653/publications/euler.pdf | |
m = [tangent, bitangent, normal] | |
if abs(m[2][0]) != 1: | |
theta = -math.asin(m[2][0]) | |
invCosTheta = 1.0 / math.cos(theta) | |
psi = math.atan2(m[2][1] * invCosTheta, m[2][2] * invCosTheta) | |
phi = math.atan2(m[1][0] * invCosTheta, m[0][0] * invCosTheta) | |
else: | |
phi = 0 | |
if m[2][0] == -1: | |
theta = math.pi * 0.5 | |
psi = theta + math.atan2(m[0][1], m[0][2]) | |
else: | |
theta = -math.pi * 0.5 | |
psi = math.atan2(-m[0][1], -m[0][2]) | |
return (psi, theta, phi) | |
def degrees(radians): | |
return radians * 180.0 / math.pi | |
curve = cmds.ls(selection=True)[0] | |
startPoint = cmds.pointOnCurve(curve, parameter=0.0) | |
tangent = cmds.pointOnCurve(curve, normalizedTangent=True) | |
normal = cmds.pointOnCurve(curve, normalizedNormal=True) | |
bitangent = numpy.cross(normal, tangent) | |
rotation = basisToEuler(tangent, bitangent, normal) | |
(cubeTransform, polyCubeNode) = cmds.polyCube() | |
cmds.setAttr(cubeTransform + '.translate', startPoint[0], startPoint[1], startPoint[2]) | |
cmds.setAttr(cubeTransform + '.rotate', degrees(rotation[0]), degrees(rotation[1]), degrees(rotation[2]) ) | |
cubeShape = cmds.listRelatives(cubeTransform, children=True)[0] | |
cmds.polyExtrudeFacet(cubeShape + '.f[4]', inputCurve=curve, divisions=20) |
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