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@edenwaith
edenwaith / make-android-icons.sh
Last active December 30, 2021 11:59
Take an image and output to various Android resolutions (ldpi - xxxhdpi)
#!/bin/sh
# make-android-icons.sh
# Author: Chad Armstrong
# Date: 11 December 2020
# Description: Take an image and output to various Android resolutions (ldpi - xxxhdpi)
# This script runs under macOS and requires ImageMagick to be installed.
# Need ImageMagick first
@NSExceptional
NSExceptional / XcodeBuildSettingsReference.md
Last active May 16, 2025 16:01
The Xcode Build Settings Reference in a searchable document, as of Xcode 8.3.2

Build settings reference

Active Build Action (ACTION)

A string identifying the build system action being performed.

Additional SDKs (ADDITIONAL_SDKS)

The locations of any sparse SDKs that should be layered on top of the one specified by Base SDK (SDKROOT). If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.

Alternate Install Group (ALTERNATE_GROUP)

@ProGM
ProGM / FloodFill.cs
Last active December 29, 2022 03:13
A simple Flood Fill implementation for Unity3D C# for video games. https://elfgames.com/2016/12/14/identify-unwanted-maze-solutions-using-flood-fill-with-unity3d/
// Copyright (c) 2022 Piero Dotti, Elf Games
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
@Guendeli
Guendeli / ToastMessage.cs
Created September 28, 2016 10:08
a script to show Toast Messages on Android Unity3D Apps
using UnityEngine;
public class ToastMessage : MonoBehaviour
{
string toastString;
string input;
AndroidJavaObject currentActivity;
AndroidJavaClass UnityPlayer;
AndroidJavaObject context;
@pietgeursen
pietgeursen / rx-fun.js
Created July 6, 2016 04:05
Kea 2016 rx breakout
var Rx = require('rx')
var slowSource = Rx.Observable.create(function(observer) {
var count = 0
setInterval(function() {
observer.onNext(count++)
}, 1000)
})
@JadenGeller
JadenGeller / Unsafe Bit Cast.swift
Last active January 26, 2023 22:09
A Quick Overview of Unsafe Bit Cast
// Let's declare two structs that with different variables and different boolean values:
struct A {
let x = true
}
struct B {
let y = false
}
@neogeek
neogeek / README.md
Last active April 17, 2017 08:01
A collection of useful Unity snippets (CSharp).

#Unity Snippets

A collection of useful Unity snippets (CSharp).

##Movement

Boundary.cs

using UnityEngine;
var mediaJSON = { "categories" : [ { "name" : "Movies",
"videos" : [
{ "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ],
"subtitle" : "By Blender Foundation",
"thumb" : "images/BigBuckBunny.jpg",
"title" : "Big Buck Bunny"
},
{ "description" : "The first Blender Open Movie from 2006",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ],