Created
January 8, 2023 22:15
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bot_autodifficulty_threshold_high 5.0 | |
bot_autodifficulty_threshold_low 5.0 | |
bot_defer_to_human_goals 0 | |
bot_defer_to_human_items 0 | |
bot_difficulty 3 | |
bot_quota 9 | |
bot_allow_grenades 0 | |
sv_auto_adjust_bot_difficulty 0 | |
sv_bots_get_easier_each_win 0 | |
sv_bots_get_harder_after_each_wave 1 | |
sv_bot_buy_grenade_chance 0 | |
sv_bot_buy_smoke_weight 0 | |
sv_bot_buy_flash_weight 0 | |
sv_bot_buy_decoy_weight 1 | |
sv_bot_buy_molotov_weight 6 | |
sv_bot_buy_hegrenade_weight 3 | |
bot_allow_rogues 1 |
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//---------------------------------------------------------------------------- | |
// BotProfile.db | |
// Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com) | |
// | |
// This database defines bot "personalities". | |
// Feel free to edit it and define your own bots. | |
// | |
//---------------------------------------------------------------------------- | |
// | |
// All profiles begin with this data and overwrite their own | |
// | |
Default | |
Skill = 50 | |
Aggression = 50 | |
ReactionTime = 0.3 | |
AttackDelay = 0 | |
Teamwork = 75 | |
AimFocusInitial = 20 // initial focus spread in degrees (from desired center) | |
AimFocusDecay = 0.7 // how much focus shrinks per second (.25 = 25% of size after 1 sec) | |
AimFocusOffsetScale = 0.30 // controls accuracy when tracking to target (0 == perfect, should always be < 1) | |
AimfocusInterval = 0.8 // how often focus is adjusted (smaller intervals means better movement tracking) | |
WeaponPreference = none | |
Cost = 0 | |
Difficulty = NORMAL | |
VoicePitch = 100 | |
Skin = 0 | |
LookAngleMaxAccelElite = 2000.0 | |
LookAngleStiffnessElite = 100.0 | |
LookAngleDampingElite = 25.0 | |
LookAngleMaxAccelAttacking = 3000.0 | |
LookAngleStiffnessAttacking = 150.0 | |
LookAngleDampingAttacking = 30.0 | |
End | |
//---------------------------------------------------------------------------- | |
// | |
// These templates inherit from Default and override with their values | |
// The name of the template defines a type that is used by individual bot profiles | |
// | |
// weapon preference templates | |
Template Rifle | |
WeaponPreference = m4a1 | |
WeaponPreference = ak47 | |
WeaponPreference = famas | |
WeaponPreference = galilar | |
WeaponPreference = mp7 | |
End | |
Template RifleT | |
WeaponPreference = ak47 | |
WeaponPreference = m4a1 | |
WeaponPreference = galilar | |
WeaponPreference = famas | |
WeaponPreference = mp7 | |
End | |
Template Punch | |
WeaponPreference = aug | |
WeaponPreference = sg556 | |
WeaponPreference = famas | |
WeaponPreference = galilar | |
WeaponPreference = mp7 | |
End | |
Template PunchT | |
WeaponPreference = aug | |
WeaponPreference = sg556 | |
WeaponPreference = famas | |
WeaponPreference = galilar | |
WeaponPreference = mp7 | |
End | |
Template Sniper | |
WeaponPreference = awp | |
WeaponPreference = sg550 | |
WeaponPreference = g3sg1 | |
WeaponPreference = ssg08 | |
WeaponPreference = famas | |
WeaponPreference = galilar | |
WeaponPreference = mp7 | |
End | |
Template Power | |
WeaponPreference = m249 | |
WeaponPreference = xm1014 | |
WeaponPreference = nova | |
WeaponPreference = famas | |
WeaponPreference = galilar | |
WeaponPreference = mp7 | |
End | |
Template Shotgun | |
WeaponPreference = xm1014 | |
WeaponPreference = nova | |
WeaponPreference = famas | |
WeaponPreference = galilar | |
WeaponPreference = mp7 | |
End | |
Template Spray | |
WeaponPreference = p90 | |
WeaponPreference = mp9 | |
WeaponPreference = mac10 | |
WeaponPreference = mp7 | |
End | |
// skill templates | |
Template Elite | |
Skill = 100 | |
Aggression = 100 | |
ReactionTime = 0.001 | |
Cost = 4 | |
Difficulty = EXPERT | |
VoicePitch = 85 | |
AimFocusInitial = 0.001 | |
AimFocusDecay = 0.001 | |
AimFocusOffsetScale = 0.001 | |
AimfocusInterval = 0.001 | |
// WeaponPreference = Spray | |
LookAngleMaxAccelElite = 8000.0 | |
LookAngleStiffnessElite = 6.25 | |
LookAngleDampingElite = 6.25 | |
LookAngleMaxAccelAttacking = 12000.0 | |
LookAngleStiffnessAttacking = 9.375 | |
LookAngleDampingAttacking = 7.5 | |
End | |
Template Expert | |
Skill = 100 | |
Aggression = 100 | |
ReactionTime = 0.001 | |
Cost = 4 | |
Difficulty = EXPERT | |
VoicePitch = 85 | |
AimFocusInitial = 0.001 | |
AimFocusDecay = 0.001 | |
AimFocusOffsetScale = 0.001 | |
AimfocusInterval = 0.001 | |
// WeaponPreference = Spray | |
LookAngleMaxAccelElite = 8000.0 | |
LookAngleStiffnessElite = 6.25 | |
LookAngleDampingElite = 6.25 | |
LookAngleMaxAccelAttacking = 12000.0 | |
LookAngleStiffnessAttacking = 9.375 | |
LookAngleDampingAttacking = 7.5 | |
End | |
Template VeryHard | |
Skill = 80 | |
Aggression = 70 | |
ReactionTime = 0.30 | |
Cost = 3 | |
Difficulty = HARD | |
VoicePitch = 92 | |
AimFocusInitial = 5 | |
AimFocusDecay = 0.3 | |
AimFocusOffsetScale = 0.17 | |
AimfocusInterval = 0.30 | |
End | |
Template Hard | |
Skill = 75 | |
Aggression = 60 | |
ReactionTime = 0.40 | |
Cost = 3 | |
Difficulty = HARD | |
VoicePitch = 94 | |
AimFocusInitial = 10 | |
AimFocusDecay = 0.4 | |
AimFocusOffsetScale = 0.20 | |
AimfocusInterval = 0.40 | |
End | |
Template Tough | |
Skill = 60 | |
Aggression = 45 | |
ReactionTime = 0.50 | |
AttackDelay = .70 | |
Cost = 2 | |
Difficulty = HARD | |
VoicePitch = 96 | |
AimFocusInitial = 10 | |
AimFocusDecay = 0.4 | |
AimFocusOffsetScale = 0.25 | |
AimfocusInterval = 0.50 | |
End | |
Template Normal | |
Skill = 50 | |
Aggression = 30 | |
ReactionTime = 0.60 | |
AttackDelay = .80 | |
Cost = 2 | |
Difficulty = NORMAL | |
AimFocusInitial = 12 | |
AimFocusDecay = 0.5 | |
AimFocusOffsetScale = 0.35 | |
AimfocusInterval = 0.60 | |
End | |
Template Fair | |
Skill = 25 | |
Aggression = 15 | |
ReactionTime = 0.60 | |
AttackDelay = .90 | |
Cost = 1 | |
Difficulty = NORMAL | |
VoicePitch = 105 | |
AimFocusInitial = 17 | |
AimFocusDecay = 0.6 | |
AimFocusOffsetScale = 0.5 | |
AimfocusInterval = 0.70 | |
End | |
Template Easy | |
Skill = 5 | |
Aggression = 10 | |
ReactionTime = 0.60 | |
AttackDelay = .70 | |
Cost = 1 | |
Difficulty = EASY | |
VoicePitch = 110 | |
AimFocusInitial = 20 | |
AimFocusDecay = 0.7 | |
AimFocusOffsetScale = 0.6 | |
AimfocusInterval = 0.70 | |
End | |
//---------------------------------------------------------------------------- | |
// | |
// These are the individual bot profiles, which inherit first from | |
// Default and then the specified Template(s), in order | |
// | |
Elite+Rifle Cliffe | |
Skin = 1 | |
VoicePitch = 95 | |
End | |
Elite+Spray Minh | |
Skin = 2 | |
VoicePitch = 105 | |
End | |
Elite+Shotgun Crusher | |
Skin = 4 | |
VoicePitch = 84 | |
End | |
Elite+Punch Pheonix | |
Skin = 4 | |
VoicePitch = 110 | |
End | |
Elite+Power Rock | |
Skin = 2 | |
VoicePitch = 80 | |
End | |
Elite+PunchT Shark | |
Skin = 4 | |
VoicePitch = 90 | |
End | |
Elite+Rifle Wolf | |
Skin = 2 | |
VoicePitch = 98 | |
End | |
Elite+RifleT Gunner | |
Skin = 1 | |
VoicePitch = 96 | |
End | |
Elite+Sniper Vitaliy | |
Skin = 3 | |
VoicePitch = 105 | |
End | |
Elite+RifleT Steel | |
Skin = 1 | |
VoicePitch = 84 | |
End | |
Elite+PunchT Stone | |
Skin = 4 | |
VoicePitch = 86 | |
End | |
//---------------------------------------- | |
Elite+RifleT Arnold | |
VoicePitch = 85 | |
End | |
Elite+Rifle Brett | |
VoicePitch = 100 | |
End | |
Elite+Punch Kurt | |
VoicePitch = 95 | |
End | |
Elite+Sniper Kyle | |
Cost = 5 | |
VoicePitch = 115 | |
End | |
Elite+Shotgun Moe | |
VoicePitch = 87 | |
End | |
Elite+Rifle Quade | |
VoicePitch = 91 | |
End | |
Elite+Rifle Quintin | |
VoicePitch = 101 | |
End | |
Elite Ringo | |
VoicePitch = 112 | |
End | |
Elite+PunchT Rip | |
VoicePitch = 99 | |
End | |
Elite+Rifle Zach | |
VoicePitch = 100 | |
End | |
//---------------------------------------- | |
Elite+Power Cory | |
Skin = 1 | |
VoicePitch = 110 | |
End | |
Elite+Sniper Quinn | |
Skin = 3 | |
VoicePitch = 93 | |
End | |
Elite+Rifle Seth | |
Skin = 2 | |
VoicePitch = 100 | |
End | |
Elite+RifleT Vinny | |
Skin = 4 | |
VoicePitch = 86 | |
End | |
//---------------------------------------- | |
Elite+Rifle Chad | |
Skin = 1 | |
VoicePitch = 95 | |
End | |
Elite+RifleT Chet | |
Skin = 2 | |
VoicePitch = 90 | |
End | |
Elite+Spray Gabe | |
Skin = 4 | |
VoicePitch = 102 | |
End | |
Elite+Shotgun Hank | |
Skin = 1 | |
VoicePitch = 98 | |
End | |
Elite+RifleT Ivan | |
Skin = 2 | |
VoicePitch = 96 | |
End | |
Elite+Punch Jim | |
Skin = 4 | |
VoicePitch = 103 | |
End | |
Elite+PunchT Joe | |
Skin = 1 | |
VoicePitch = 105 | |
End | |
Elite+Rifle John | |
Skin = 2 | |
VoicePitch = 97 | |
End | |
Elite+Rifle Tony | |
Skin = 4 | |
VoicePitch = 84 | |
End | |
Elite+PunchT Tyler | |
Skin = 1 | |
VoicePitch = 90 | |
End | |
Elite+Rifle Victor | |
Skin = 2 | |
VoicePitch = 98 | |
End | |
Elite+Sniper Vladimir | |
Skin = 3 | |
VoicePitch = 110 | |
End | |
Elite+Spray Zane | |
Skin = 4 | |
VoicePitch = 103 | |
End | |
Elite+Rifle Zim | |
Skin = 2 | |
VoicePitch = 110 | |
End | |
//---------------------------------------- | |
Elite+Sniper Adrian | |
Skin = 3 | |
VoicePitch = 120 | |
End | |
Elite+Rifle Brad | |
Skin = 1 | |
VoicePitch = 100 | |
End | |
Elite+Rifle Connor | |
Skin = 2 | |
VoicePitch = 104 | |
End | |
Elite+RifleT Dave | |
Skin = 4 | |
VoicePitch = 98 | |
End | |
Elite Dan | |
Skin = 1 | |
VoicePitch = 100 | |
End | |
Elite+Rifle Derek | |
Skin = 2 | |
VoicePitch = 102 | |
End | |
Elite+Shotgun Don | |
Skin = 4 | |
VoicePitch = 95 | |
End | |
Elite+Rifle Eric | |
Skin = 1 | |
VoicePitch = 95 | |
End | |
Elite+RifleT Erik | |
Skin = 2 | |
VoicePitch = 110 | |
End | |
Elite+Rifle Finn | |
Skin = 4 | |
VoicePitch = 112 | |
End | |
Elite Jeff | |
Skin = 1 | |
VoicePitch = 90 | |
End | |
Elite+Rifle Kevin | |
Skin = 2 | |
VoicePitch = 115 | |
End | |
Elite+RifleT Reed | |
Skin = 4 | |
VoicePitch = 107 | |
End | |
Elite+Rifle Rick | |
Skin = 2 | |
VoicePitch = 102 | |
End | |
Elite Ted | |
Skin = 1 | |
VoicePitch = 98 | |
End | |
Elite+Rifle Troy | |
Skin = 2 | |
VoicePitch = 100 | |
End | |
Elite+RifleT Wade | |
Skin = 4 | |
VoicePitch = 95 | |
End | |
Elite+Rifle Wayne | |
Skin = 1 | |
VoicePitch = 86 | |
End | |
Elite+RifleT Xander | |
Skin = 2 | |
VoicePitch = 100 | |
End | |
Elite+Rifle Xavier | |
Skin = 4 | |
VoicePitch = 95 | |
End | |
//---------------------------------------- | |
Elite+Rifle Adam | |
Skin = 1 | |
VoicePitch = 105 | |
End | |
Elite+PunchT Andy | |
Skin = 2 | |
VoicePitch = 90 | |
End | |
Elite Chris | |
Skin = 3 | |
VoicePitch = 100 | |
End | |
Elite Colin | |
Skin = 4 | |
VoicePitch = 107 | |
End | |
Elite+Rifle Dennis | |
Skin = 1 | |
VoicePitch = 104 | |
End | |
Elite Doug | |
Skin = 2 | |
VoicePitch = 110 | |
End | |
Elite Gary | |
Skin = 3 | |
VoicePitch = 95 | |
End | |
Elite Grant | |
Skin = 4 | |
VoicePitch = 112 | |
End | |
Elite Greg | |
Skin = 1 | |
VoicePitch = 111 | |
End | |
Elite+Sniper Ian | |
Skin = 3 | |
VoicePitch = 115 | |
End | |
Elite Jerry | |
Skin = 4 | |
VoicePitch = 112 | |
End | |
Elite Jon | |
Skin = 1 | |
VoicePitch = 96 | |
End | |
Elite Keith | |
Skin = 2 | |
VoicePitch = 98 | |
End | |
Elite Mark | |
Skin = 4 | |
VoicePitch = 110 | |
End | |
Elite Matt | |
Skin = 1 | |
VoicePitch = 95 | |
End | |
Elite+RifleT Mike | |
Skin = 2 | |
VoicePitch = 100 | |
End | |
Elite Nate | |
Skin = 4 | |
VoicePitch = 99 | |
End | |
Elite Paul | |
Skin = 3 | |
VoicePitch = 98 | |
End | |
Elite Scott | |
Skin = 1 | |
VoicePitch = 105 | |
End | |
Elite Steve | |
Skin = 2 | |
VoicePitch = 115 | |
End | |
Elite Tom | |
Skin = 3 | |
VoicePitch = 110 | |
End | |
Elite Yahn | |
Skin = 4 | |
VoicePitch = 92 | |
End | |
//---------------------------------------- | |
Elite Alfred | |
VoicePitch = 110 | |
End | |
Elite Bill | |
VoicePitch = 100 | |
End | |
Elite Brandon | |
VoicePitch = 99 | |
End | |
Elite+Spray Calvin | |
VoicePitch = 120 | |
End | |
Elite Dean | |
VoicePitch = 111 | |
End | |
Elite Dustin | |
VoicePitch = 98 | |
End | |
Elite Ethan | |
VoicePitch = 112 | |
End | |
Elite Harold | |
VoicePitch = 90 | |
End | |
Elite Henry | |
VoicePitch = 120 | |
End | |
Elite Irving | |
VoicePitch = 118 | |
End | |
Elite Jason | |
VoicePitch = 116 | |
End | |
Elite Josh | |
VoicePitch = 114 | |
End | |
Elite Martin | |
VoicePitch = 110 | |
End | |
Elite Nick | |
VoicePitch = 98 | |
End | |
Elite Norm | |
VoicePitch = 92 | |
End | |
Elite Orin | |
VoicePitch = 113 | |
End | |
Elite Pat | |
VoicePitch = 114 | |
End | |
Elite Perry | |
VoicePitch = 115 | |
End | |
Elite Ron | |
VoicePitch = 100 | |
End | |
Elite Shawn | |
VoicePitch = 102 | |
End | |
Elite Tim | |
VoicePitch = 98 | |
End | |
Elite Will | |
VoicePitch = 96 | |
End | |
Elite Wyatt | |
VoicePitch = 94 | |
End | |
//---------------------------------------- | |
Elite Albert | |
VoicePitch = 100 | |
End | |
Elite Allen | |
VoicePitch = 110 | |
End | |
Elite Bert | |
VoicePitch = 120 | |
End | |
Elite Bob | |
VoicePitch = 99 | |
End | |
Elite Cecil | |
VoicePitch = 120 | |
End | |
Elite Clarence | |
VoicePitch = 125 | |
End | |
Elite Elliot | |
VoicePitch = 110 | |
End | |
Elite Elmer | |
VoicePitch = 100 | |
End | |
Elite Ernie | |
VoicePitch = 112 | |
End | |
Elite Eugene | |
VoicePitch = 121 | |
End | |
Elite Fergus | |
VoicePitch = 99 | |
End | |
Elite Ferris | |
VoicePitch = 119 | |
End | |
Elite Frank | |
VoicePitch = 118 | |
End | |
Elite Frasier | |
VoicePitch = 117 | |
End | |
Elite Fred | |
VoicePitch = 116 | |
End | |
Elite George | |
VoicePitch = 115 | |
End | |
Elite Graham | |
VoicePitch = 114 | |
End | |
Elite Harvey | |
VoicePitch = 112 | |
End | |
Elite Irwin | |
VoicePitch = 111 | |
End | |
Elite Lester | |
VoicePitch = 110 | |
End | |
Elite Marvin | |
VoicePitch = 109 | |
End | |
Elite Neil | |
VoicePitch = 108 | |
End | |
Elite Niles | |
VoicePitch = 122 | |
End | |
Elite Oliver | |
VoicePitch = 120 | |
End | |
Elite Opie | |
VoicePitch = 125 | |
End | |
Elite Toby | |
VoicePitch = 92 | |
End | |
Elite Ulric | |
VoicePitch = 100 | |
End | |
Elite Ulysses | |
VoicePitch = 102 | |
End | |
Elite Uri | |
VoicePitch = 104 | |
End | |
Elite Waldo | |
VoicePitch = 108 | |
End | |
Elite Wally | |
VoicePitch = 95 | |
End | |
Elite Walt | |
VoicePitch = 100 | |
End | |
Elite Wesley | |
VoicePitch = 120 | |
End | |
Elite Yanni | |
VoicePitch = 112 | |
End | |
Elite Yogi | |
VoicePitch = 99 | |
End | |
Elite Yuri | |
VoicePitch = 110 | |
End |
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bot_autodifficulty_threshold_high 5.0 | |
bot_autodifficulty_threshold_low 5.0 // set minimum threshold high -- not entirely sure if helps | |
bot_defer_to_human_goals 0 // let bot carry out objective | |
bot_defer_to_human_items 0 // let bot carry bomb | |
bot_difficulty 3 // highest difficulty (expert) | |
bot_quota 9 // increase number of bots to face; not too many cos if you die, wastes time | |
bot_allow_grenades 0 // bots are rubbish and vulnerable nading, so disallow | |
sv_auto_adjust_bot_difficulty 0 // don't let it become easier automatically | |
sv_bots_get_easier_each_win 0 // obviously don't want | |
sv_bots_get_harder_after_each_wave 1 // for Guardian mode (VIP mode, I believe) | |
// adjust cash awards to make it harder for you to buy other weapons/nades/gear: | |
mp_playercashawards 1 | |
cash_player_bomb_defused 300 | |
cash_player_bomb_planted 300 | |
cash_player_damage_hostage -1000 // encourage better aim | |
cash_player_interact_with_hostage 150 | |
cash_player_killed_enemy_default 300 | |
cash_player_killed_enemy_factor 1 | |
cash_player_killed_hostage -2000 // lose money | |
cash_player_killed_teammate -2000 // lose more money | |
cash_player_rescued_hostage 1000 | |
cash_player_respawn_amount 0 | |
cash_player_get_killed -1000 // disincentive for dying | |
// disable or adjust cash awards to make it harder: | |
mp_teamcashawards 1 | |
cash_team_elimination_bomb_map 3250 | |
cash_team_elimination_hostage_map_t 1000 | |
cash_team_elimination_hostage_map_ct 2000 | |
cash_team_hostage_alive 0 // big deal, right? | |
cash_team_hostage_interaction 500 | |
cash_team_loser_bonus -1000 // if you lose, you lose | |
cash_team_loser_bonus_consecutive_rounds -1000 // lose some more | |
cash_team_planted_bomb_but_defused -1000 // big deal you planted | |
cash_team_rescued_hostage 0 | |
cash_team_terrorist_win_bomb 3500 | |
cash_team_win_by_defusing_bomb 3250 | |
cash_team_win_by_hostage_rescue 3500 | |
cash_team_win_by_time_running_out_bomb 3250 | |
cash_team_win_by_time_running_out_hostage 3250 | |
cash_team_survive_guardian_wave 1000 | |
// increase or decrease as you wish, but maybe best to leave cos it affects bots: | |
mp_startmoney 800 | |
mp_maxmoney 16000 | |
// cannot get anything from anyone: | |
mp_death_drop_defuser 0 // nope to faster rescues/defusing if no cash | |
mp_death_drop_grenade 0 | |
mp_death_drop_gun 0 // so you can't get more ammo or a better weapon | |
mp_defuser_allocation 0 | |
mp_free_armor 1 // let them have it - otherwise if they don't buy, then they're easier to kill | |
// let everyone have the top powerful, accurate weapons to kill you easier: | |
mp_ct_default_secondary weapon_deagle | |
mp_ct_default_primary weapon_sg556 // can give aug, but same weapon may be fairer | |
mp_t_default_secondary weapon_deagle | |
mp_t_default_primary weapon_sg556 | |
mp_buy_allow_grenades 1 // bots are restricted by bot_allow_grenades, so this is more for you | |
// here you set damage: | |
mp_solid_teammates 1 // more realistic - BUMP | |
// mp_damage_scale_ct_body 1.0 // UPDATE: these have quite possibly been removed in updates | |
// mp_damage_scale_ct_head 1.0 // " " | |
// mp_damage_scale_t_body 1.0 // " " | |
// mp_damage_scale_t_head 1.0 // " " | |
mp_friendlyfire 1 // friendly fire is good for losing team-mates and losing cash | |
ff_damage_reduction_bullets 0.25 // sure, don't kill'em instantly though | |
ff_damage_reduction_grenade 0.25 | |
ff_damage_reduction_grenade_self 0.25 | |
ff_damage_reduction_other 0.25 | |
// just another way to affect what nades they can buy; not really necessary unless you allow bot nades: | |
sv_bot_buy_grenade_chance 0 | |
sv_bot_buy_smoke_weight 0 // they waste this | |
sv_bot_buy_flash_weight 0 // they waste this | |
sv_bot_buy_decoy_weight 1 // useful, I guess.. | |
sv_bot_buy_molotov_weight 6 // not too bad | |
sv_bot_buy_hegrenade_weight 3 // usually terrible throws, and way less damage | |
// other variables: | |
bot_allow_rogues 1 // let them be annoying - leaves you independent | |
mp_hostages_spawn_same_every_round 0 // bit of variety | |
mp_hostages_max 1 // makes it harder cos they defend better - or attack better | |
mp_anyone_can_pickup_c4 1 // interesting, let CT pick up defuser and run with it - but possibly increase roundtime, below | |
mp_roundtime 5 | |
sv_pausable 1 // just threw that in there cos sometimes you gotta go | |
mp_freezetime 5 // as knibblezz said below, helps start sooner |
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