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April 14, 2023 18:02
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A really simple example of free node manipulations in kivy with a bezier line in between.
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from kivy.lang import Builder | |
from kivy.app import App | |
KV = ''' | |
<Node@Scatter>: | |
# do_scale: False | |
# do_rotation: False | |
size_hint: None, None | |
size: 200, 100 | |
color: [0, 0, 0, 1] | |
canvas.before: | |
Color: | |
rgba: root.color | |
RoundedRectangle: | |
pos: 0, 0 | |
size: self.size | |
radius: 10, 10 | |
FloatLayout: | |
pos_one: one.pos | |
pos_two: two.pos | |
canvas.before: | |
Line: | |
width: 2 | |
bezier: | |
(app.generate_bezier(self.ids.one, self.ids.two) | |
if ( | |
'one' in self.ids and 'two' in self.ids | |
and self.pos_one and self.pos_two | |
) else []) | |
Node: | |
id: one | |
color: [.5, .5, 0, 1] | |
Node: | |
id: two | |
color: [0, .5, .5, 1] | |
''' | |
class Nodes(App): | |
def build(self): | |
return Builder.load_string(KV) | |
def generate_bezier(self, a, b): | |
xd, yd = abs(a.x - b.x), abs(a.y - b.y) | |
if xd > yd: | |
key = 0 | |
offset = xd / 5 | |
else: | |
key = 1 | |
offset = yd / 5 | |
a, b = sorted([a, b], key=lambda a: a.pos[key]) | |
if key == 0: | |
return [ | |
a.right, a.center_y, | |
a.right + offset, a.center_y, | |
b.x - offset, b.center_y, | |
b.x, b.center_y | |
] | |
else: | |
return [ | |
a.center_x, a.top, | |
a.center_x, a.top + offset, | |
b.center_x, b.y - offset, | |
b.center_x, b.y | |
] | |
if __name__ == '__main__': | |
try: | |
Nodes().run() | |
except: | |
import pdb; pdb.post_mortem(); | |
raise |
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