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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class InfomationMonitor : SingletonMonoBehaviour<InfomationMonitor> { | |
public Dictionary<string, string> param = new Dictionary<string, string>(); | |
private static bool monitorEnable = false; | |
void OnEnable() | |
{ | |
monitorEnable = true; | |
} | |
void OnDisable() | |
{ | |
monitorEnable = false; | |
param.Clear(); | |
} | |
Vector2 scrollPositions = new Vector2(0,0); | |
void OnGUI() | |
{ | |
scrollPositions = GUILayout.BeginScrollView(scrollPositions, GUILayout.Width(400), GUILayout.Height(80)); | |
foreach( string key in param.Keys) | |
{ | |
string message = string.Format("{0} : {1}", key, param[key]); | |
GUILayout.Label(message, GUILayout.Height(20)); | |
} | |
GUILayout.EndScrollView(); | |
} | |
public static void SetLabel(string key, string message) | |
{ | |
if( !monitorEnable ) | |
return; | |
if(! Instance.param.ContainsKey(key )) | |
{ | |
Instance.param.Add(key, message); | |
}else{ | |
Instance.param[key] = message; | |
} | |
} | |
} |
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