Created
September 24, 2017 04:03
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private void renderModel(IBakedModel model, int color, ItemStack stack) | |
{ | |
Tessellator tessellator = Tessellator.getInstance(); | |
BufferBuilder bufferbuilder = tessellator.getBuffer(); | |
List<BakedQuad> allquads = new ArrayList<>(); | |
for (EnumFacing enumfacing : EnumFacing.values()) | |
{ | |
allquads.addAll(model.getQuads((IBlockState)null, enumfacing, 0L)); | |
} | |
allquads.addAll(model.getQuads((IBlockState)null, (EnumFacing)null, 0L)); | |
Deque<Pair<List<BakedQuad>, int[]>> segmentedQuads = new ArrayDeque<>(); | |
for (BakedQuad q : allquads) { | |
Pair<List<BakedQuad>, int[]> tail = segmentedQuads.peekLast(); | |
int[] light = { 0, 0 }; | |
if (q.getFormat() != DefaultVertexFormats.ITEM && q.getFormat().getElements().contains(DefaultVertexFormats.TEX_2S)) { | |
int lmapIndex = q.getFormat().getElements().indexOf(DefaultVertexFormats.TEX_2S); | |
QuadGatheringTransformer qgt = new QuadGatheringTransformer() { | |
@Override | |
public void setTexture(TextureAtlasSprite texture){} | |
@Override | |
public void setQuadTint(int tint){} | |
@Override | |
public void setQuadOrientation(EnumFacing orientation){} | |
@Override | |
public void setApplyDiffuseLighting(boolean diffuse){} | |
@Override | |
protected void processQuad() | |
{ | |
int[] totalLight = new int[2]; | |
for (int i = 0; i < 4; i++) { | |
float blight = (quadData[lmapIndex][i][0] * 0xFFFF) / 0x20; | |
float slight = (quadData[lmapIndex][i][1] * 0xFFFF) / 0x20; | |
totalLight[0] += (int) blight; | |
totalLight[1] += (int) slight; | |
} | |
light[0] = totalLight[0] / 4; | |
light[1] = totalLight[1] / 4; | |
} | |
}; | |
qgt.setVertexFormat(q.getFormat()); | |
q.pipe(qgt); | |
} | |
if (tail == null || !Arrays.equals(light, tail.getValue())) { | |
segmentedQuads.add(Pair.of(Lists.newArrayList(q), light)); | |
} else { | |
tail.getLeft().add(q); | |
} | |
} | |
for (Pair<List<BakedQuad>, int[]> segment : segmentedQuads) { | |
bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM); | |
float emissive = segment.getRight()[1] / 15f; | |
GL11.glMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_EMISSION, RenderHelper.setColorBuffer(emissive, emissive, emissive, 1)); | |
float bl = segment.getRight()[0] * 16, sl = segment.getRight()[1] * 16; | |
float lastBl = OpenGlHelper.lastBrightnessX, lastSl = OpenGlHelper.lastBrightnessY; | |
if (bl > lastBl && sl > lastSl) { | |
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, bl, sl); | |
} else if (bl > lastBl) { | |
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, bl, lastSl); | |
} else if (sl > lastSl) { | |
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastBl, sl); | |
} | |
this.renderQuads(bufferbuilder, segment.getLeft(), color, stack); | |
tessellator.draw(); | |
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastBl, lastSl); | |
GL11.glMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_EMISSION, RenderHelper.setColorBuffer(0, 0, 0, 1)); | |
} | |
} |
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private void renderModel(IBakedModel model, int color, ItemStack stack) | |
{ | |
Tessellator tessellator = Tessellator.getInstance(); | |
BufferBuilder bufferbuilder = tessellator.getBuffer(); | |
bufferbuilder.begin(7, DefaultVertexFormats.ITEM); | |
for (EnumFacing enumfacing : EnumFacing.values()) | |
{ | |
this.renderQuads(bufferbuilder, model.getQuads((IBlockState)null, enumfacing, 0L), color, stack); | |
} | |
this.renderQuads(bufferbuilder, model.getQuads((IBlockState)null, (EnumFacing)null, 0L), color, stack); | |
tessellator.draw(); | |
} |
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