Created
November 28, 2021 19:42
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A minamal example to reproduce a bug with glCopyImageSubData
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#include <stdio.h> | |
#include <assert.h> | |
#include <stdint.h> | |
#include <SDL.h> | |
#include <glad/glad.h> | |
typedef uint32_t u32; | |
static const char* geGlErrStr(GLenum const err) | |
{ | |
switch (err) { | |
case GL_NO_ERROR: return "GL_NO_ERROR"; | |
case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; | |
case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; | |
case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; | |
case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; | |
case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; | |
default: | |
assert(!"unknown error"); | |
return nullptr; | |
} | |
} | |
static void glPostCallback(const char* name, void* funcptr, int len_args, ...) | |
{ | |
GLenum error_code; | |
error_code = glad_glGetError(); | |
if (error_code != GL_NO_ERROR) { | |
fprintf(stderr, "ERROR %s in %s\n", geGlErrStr(error_code), name); | |
assert(false); | |
} | |
} | |
static float initTexData[2][64][3]; | |
int main(int argc, char* argv[]) | |
{ | |
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { | |
fprintf(stderr, "Error: %s\n", SDL_GetError()); | |
return -1; | |
} | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | |
SDL_Window* window = SDL_CreateWindow("title", | |
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, | |
800, 600, | |
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | |
); | |
SDL_GLContext glContext = SDL_GL_CreateContext(window); | |
if (glContext == nullptr) { | |
printf("Error creating GLES context\n"); | |
} | |
SDL_GL_MakeCurrent(window, glContext); | |
if (gladLoadGLLoader(SDL_GL_GetProcAddress) == 0) { | |
fprintf(stderr, "Failed to initialize OpenGL loader!\n"); | |
return -1; | |
} | |
glad_set_post_callback(glPostCallback); | |
printf("Vendor: %s\n", glGetString(GL_VENDOR)); | |
printf("Renderer: %s\n", glGetString(GL_RENDERER)); | |
printf("Version: %s\n", glGetString(GL_VERSION)); | |
u32 tex0; | |
glGenTextures(1, &tex0); | |
glBindTexture(GL_TEXTURE_1D_ARRAY, tex0); | |
glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 64, 2, 0, GL_RGBA, GL_FLOAT, initTexData); | |
glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
u32 tex1; | |
glGenTextures(1, &tex1); | |
glBindTexture(GL_TEXTURE_1D_ARRAY, tex1); | |
glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 64, 3, 0, GL_RGBA, GL_FLOAT, nullptr); | |
glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
glCopyImageSubData( | |
tex0, GL_TEXTURE_1D_ARRAY, | |
0, 0, 0, 0, | |
tex1, GL_TEXTURE_1D_ARRAY, | |
0, 0, 0, 0, | |
64, 2, 1 | |
); | |
printf("press any key to continue\n"); | |
getchar(); | |
} |
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