- http://courses.cms.caltech.edu/cs179/
- http://www.amd.com/Documents/GCN_Architecture_whitepaper.pdf
- https://community.arm.com/graphics/b/blog
- http://cdn.imgtec.com/sdk-documentation/PowerVR+Hardware.Architecture+Overview+for+Developers.pdf
- http://cdn.imgtec.com/sdk-documentation/PowerVR+Series5.Architecture+Guide+for+Developers.pdf
- https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/
- https://www.imgtec.com/blog/the-dr-in-tbdr-deferred-rendering-in-rogue/
- http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/opencl-optimization-guide/#50401334_pgfId-412605
- https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
- https://community.arm.com/graphics/b/documents/posts/moving-mobile-graphics#siggraph2015
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if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64") | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe") | |
else() | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe") | |
endif() | |
file(GLOB_RECURSE GLSL_SOURCE_FILES | |
"shaders/*.frag" | |
"shaders/*.vert" | |
) |
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package main | |
import ( | |
"errors" | |
"log" | |
"github.com/libgit2/git2go" | |
) | |
func checkoutBranch(repo *git.Repository, branchName string) error { | |
checkoutOpts := &git.CheckoutOpts{ |
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// This is free and unencumbered software released into the public domain. | |
// | |
// Anyone is free to copy, modify, publish, use, compile, sell, or | |
// distribute this software, either in source code form or as a compiled | |
// binary, for any purpose, commercial or non-commercial, and by any | |
// means. | |
// | |
// In jurisdictions that recognize copyright laws, the author or authors | |
// of this software dedicate any and all copyright interest in the | |
// software to the public domain. We make this dedication for the benefit |
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#include <SDL2/SDL.h> | |
int main() { | |
SDL_Init(SDL_INIT_EVERYTHING); | |
SDL_Window *window = SDL_CreateWindow("Drag-and-Drop", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN); | |
int running = 1; | |
while (running) { | |
SDL_Event event; | |
while (SDL_PollEvent(&event)) { |
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// In the name of Allah. | |
// We're nothing and you're everything. | |
// Ya Ali! | |
#include <bits/stdc++.h> | |
using namespace std; | |
typedef long long ll; | |
const int maxn = 1e2 + 14, lg = 15; |
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#define out OutCatcher() << | |
template <typename TYPE> struct Out | |
{ | |
explicit Out(TYPE& ref) : ref(ref) { } | |
TYPE& ref; | |
}; | |
struct OutCatcher | |
{ |
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float raySphereIntersect(vec3 r0, vec3 rd, vec3 s0, float sr) { | |
// - r0: ray origin | |
// - rd: normalized ray direction | |
// - s0: sphere center | |
// - sr: sphere radius | |
// - Returns distance from r0 to first intersecion with sphere, | |
// or -1.0 if no intersection. | |
float a = dot(rd, rd); | |
vec3 s0_r0 = r0 - s0; | |
float b = 2.0 * dot(rd, s0_r0); |
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// Reference: http://www.blackdogfoundry.com/blog/moving-repository-from-bitbucket-to-github/ | |
// See also: http://www.paulund.co.uk/change-url-of-git-repository | |
$ cd $HOME/Code/repo-directory | |
$ git remote rename origin bitbucket | |
$ git remote add origin https://github.com/mandiwise/awesome-new-repo.git | |
$ git push origin master | |
$ git remote rm bitbucket |
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# Instalar mis herramientas de terminal favoritas. | |
# sudo apt-get update -qy | |
# sudo apt-get upgrade -qy | |
# sudo apt-get install vim git curl zsh git-core wget -qy | |
# wget https://github.com/robbyrussell/oh-my-zsh/raw/master/tools/install.sh -O - | zsh | |
# chsh -s `which zsh` | |
# Necesario para poder instalar el Toolkit de Nintendo DS | |
sudo dpkg --add-architecture i386 |