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December 24, 2015 08:49
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The code behind @MelbGameCo. Name parts from actual Melbourne developers/studios at http://www.tsumea.com/developers and http://www.gamedevmap.com; suburbs from https://zen10.com.au/melbourne-suburb-list/; output Twitterfied using http://twittbot.net.
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on chooseItem(listToChooseFrom) | |
set littleRandomNumber to random number from 1 to (count items in listToChooseFrom) | |
return item littleRandomNumber of listToChooseFrom | |
end chooseItem | |
on videoGameNameMe() | |
-- 16 chars: attribution (RT @MelbGameCo: ) | |
-- 43 chars: gamename (max: Walk Through The Unbelievable Entertainment) | |
-- 81 chars: extra matter | |
set columnX to ["3 ", "Angry ", "Barrel of ", "Bomba", "Braw", "Comicorp ", "Current ", "Fire", "Fraktal", "Gamers ", "Klick", "League of ", "Ludo ", "Lycette ", "Mesmer ", "Milli", "Ninth ", "Pixel ", "Play", "Play", "Red ", "Robot ", "Space ", "Straight ", "Synthetic ", "Touch My ", "True ", "Two ", "Walk Through The ", "Wicked ", "Wizzle ", "Big ", "Blup Blup ", "Electric ", "Iron", "Kingdom ", "Screw", "Space ", "Dancing ", "Drop ", "Cup", "Fool", "Grapple ", "Pixel", "Sector", "Third ", "Tin ", "Three ", "Twisted ", "Play", "Good ", "Many ", "Mind ", "Shadow ", "The ", "League of ", "Fire"] | |
set columnXSpecialCases to ["Bomba", "Braw", "Fire", "Fraktal", "Klick", "Milli", "Play", "Play", "Iron", "Screw", "Cup", "Fool", "Pixel", "Sector", "Play", "Fire"] | |
set littleOfColumnX to chooseItem(columnX) | |
set matchOnX to false | |
if littleOfColumnX is in columnXSpecialCases then | |
set matchOnX to true | |
end if | |
set columnY to ["Sprockets", "Pumpkin", "Donkeys", "jam", "some", "Worlds", "Circus", "mint", "void", "Heart", "Tock", "Geeks", "Digital", "Bros", "Mobile", "pede", "Ninja", "Elephant", "corp", "Side", "Tribe", "Circus", "Gum", "Right", "Nest", "Pixel", "Axis", "Bulls", "Clock", "Witch", "Wazzle", "Dime", "Endgame", "Fiasco", "Ignition", "Oceanic", "Silhouette", "TOME", "Impromptu", "Pub", "Raptus", "Torus", "Trickstar", "Unbelievable", "Anomalous", "Creature", "Infinite", "Jumbuck", "Loveshack", "Nocturnal", "Ahasai", "Camshaft", "Ant", "Game", "Mammoth", "Monkey", "Fruit", "fly", "Dust", "Dinosaur", "Spider", "co", "hardy", "Gun", "pickle", "3", "Wave", "Man", "Phase", "Shield", "Bit", "Game", "Monkeys", "Splat", "Field", "Voxel", "Monkeys", "monkeys"] | |
set columnYSpecialCases to ["jam", "some", "mint", "void", "pede", "corp", "fly", "co", "hardy", "pickle", "monkeys"] | |
set columnYSpecialCasesCapitalised to ["Jam", "Some", "Mint", "Void", "Pede", "Corp", "Fly", "Co", "Hardy", "Pickle", "Monkeys"] | |
set littleOfColumnY to "" & chooseItem(columnY) | |
-- display dialog littleOfColumnY | |
set matchOnY to false | |
if littleOfColumnY is in columnYSpecialCases then | |
set matchOnY to true | |
if matchOnX is false then | |
repeat with i from 1 to (count items in columnYSpecialCases) | |
if item i of columnYSpecialCasesCapitalised = littleOfColumnY then | |
set littleOfColumnY to item i of columnYSpecialCasesCapitalised | |
end if | |
end repeat | |
end if | |
end if | |
set columnZ to [" Studios", " Studios", " Studios", " Studios", " Studios", " Studios", " Studios", " Games", " Games", " Games", " Games", " Games", " Games", " Interactive", " Interactive", " Interactive", " Entertainment", " Entertainment", " Entertainment", " Designs", " Software", " Studios", " Studio", " Studios", " Studios", " Studios", " Studios", " Studios", " Games", " Games", " Games", " Games", " Games", " Games", " Games", " Games", " Games", " Interactive", " Interactive", " Entertainment", " Productions", " Development", " Design", " Team", " Agents"] | |
set littleOfColumnZ to chooseItem(columnZ) | |
set companyStructure to random number from 1 to 78 -- This reflects structural distribution in original sampled list | |
if companyStructure ≥ 1 and companyStructure ≤ 33 then -- X/Y | |
set mySweetVariable to littleOfColumnX & littleOfColumnY | |
else | |
if companyStructure ≥ 34 and companyStructure ≤ 54 then -- Y/Z | |
set mySweetVariable to littleOfColumnY & littleOfColumnZ | |
else | |
if companyStructure ≥ 55 and companyStructure ≤ 78 then -- X/Y/Z | |
set mySweetVariable to littleOfColumnX & littleOfColumnY & littleOfColumnZ | |
end if | |
end if | |
end if | |
return mySweetVariable | |
end videoGameNameMe | |
on phraseMe() | |
set howAbout to ["Why not go with", "How about", "What about", "Can we go with", "Do you like"] -- max 15 chars | |
set chosenHow to chooseItem(howAbout) & " " | |
set selfAssuring to ["It’s a great name for", "Not a bad name for", "The perfect name for", "Just right for", "It totally suits", "I reckon that suits", "That works for", "A great name for"] -- max 21 chars | |
set chosenAssurance to "? " & chooseItem(selfAssuring) | |
set typesOfTeam to ["our three-person team", "our four-person team", "our five-person team", "a bunch of hackers", "two developers", "two Unity developers", "a couple of coders", "a couple of OUYA devs", "a pair of Flash devs", "a bunch of OUYA devs", "a trio of iOS devs", "a pair of Android devs", "a pair of iOS devs", "a couple of iOS devs"] -- max 22 chars | |
set chosenTeam to " " & chooseItem(typesOfTeam) | |
set synonymsForFrom to ["from", "from", "from", "from", "from", "from", "outta"] -- max 5 chars | |
set chosenFrom to " " & chooseItem(synonymsForFrom) | |
set suburbList to ["Kew", "Upwey", "Albion", "Altona", "Ardeer", "Balwyn", "Coburg", "Eltham", "Elwood", "Epping", "Seddon", "Toorak", "Berwick", "Burnley", "Burwood", "Carlton", "Clayton", "Croydon", "Fitzroy", "Ivanhoe", "Kooyong", "Malvern", "Newport", "Niddrie", "Prahran", "Preston", "Rosanna", "Sunbury", "Tarneit", "Upfield", "Windsor", "Armadale", "Belgrave", "Bonbeach", "Box Hill", "Bundoora", "Essendon", "Hawthorn", "Laverton", "Lilydale", "Oakleigh", "Pakenham", "Richmond", "Ringwood", "St Kilda", "Sunshine", "Sydenham", "Watsonia", "Werribee", "Balaclava", "Braybrook", "Brunswick", "Caulfield", "Chadstone", "Dandenong", "Deer Park", "Docklands", "Doncaster", "Eaglemont", "Fairfield", "Footscray", "Frankston", "Glen Iris", "Moorabbin", "Northcote", "Parkville", "Reservoir", "Ripponlea", "Southbank", "Spotswood", "Thornbury", "Westgarth", "Abbotsford", "Ascot Vale", "Camberwell", "Cranbourne", "Flemington", "Heidelberg", "Kensington", "Mordialloc", "Mornington", "Noble Park", "Nunawading", "Warrandyte", "Wonga Park", "Yarraville", "Albert Park", "Collingwood", "Craigieburn", "Elsternwick", "Ferny Creek", "Glen Huntly", "Hurstbridge", "Keilor East", "Maribyrnong", "Middle Park", "Mont Albert", "Mooroolbark", "Pascoe Vale", "Sandringham", "South Yarra", "Templestowe", "Tullamarine"] -- max 11 chars | |
set chosenSuburb to " " & chooseItem(suburbList) | |
set puncList to [".", ".", ".", "!"] | |
set chosenPunc to chooseItem(puncList) | |
set mySweetPhrase to chosenHow & videoGameNameMe() & chosenAssurance & chosenTeam & chosenFrom & chosenSuburb & chosenPunc | |
return mySweetPhrase | |
end phraseMe | |
display dialog phraseMe() | |
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