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/** | |
* Sample React Native App | |
* https://github.com/facebook/react-native | |
* | |
* @format | |
* @flow | |
*/ | |
import React, { Component } from 'react'; | |
import { Text, View, StyleSheet, Dimensions, Alert, TouchableHighlight } from 'react-native'; | |
const data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]; | |
const dataDefault = data.filter(e => e); | |
const makeRandom = array => array.sort((a, b) => Math.random() - 0.5).reduce((acc, element, index) => { | |
for (let i = 0; i < 4; i += 1) { | |
if ((index - i * 4) < 4) { | |
acc[i] = { ...acc[i], [index]: element }; | |
return acc; | |
} | |
} | |
}, { 0: {}, 1: {}, 2: {}, 3: {15: null} }); | |
const { height, width} = Dimensions.get('window'); | |
const cellDimension = { | |
width: 4, | |
height: 4 | |
}; | |
const cellHeight = height / cellDimension.height - height * 0.01; | |
const cellWidth = width / cellDimension.width - height * 0.01; | |
const totalHeight = (cellWidth * cellDimension.width) / height; | |
const styles = StyleSheet.create({ | |
container: { | |
flex: 1, | |
flexDirection: 'row', | |
justifyContent: 'center', | |
}, | |
cell: { | |
height: cellWidth, | |
width: cellWidth, | |
justifyContent: 'center', | |
alignItems: 'center', | |
}, | |
cell1: { | |
backgroundColor: 'powderblue' | |
}, | |
cell2: { | |
backgroundColor: 'skyblue' | |
}, | |
cell3: { | |
backgroundColor: 'steelblue' | |
}, | |
text: { | |
fontSize: 50, | |
fontWeight: 'bold', | |
} | |
}); | |
const testWin = { | |
0: { | |
0: 1, | |
1: 2, | |
2: 3, | |
3: 4 | |
}, | |
1: { | |
4: 5, | |
5: 6, | |
6: 7, | |
7: 8 | |
}, | |
2: { | |
8: 9, | |
9: 10, | |
10: 11, | |
11: 12 | |
}, | |
3: { | |
12: 13, | |
13: 14, | |
14: 15, | |
15: null | |
}, | |
} | |
export default class Puzzle15 extends Component { | |
state = { | |
gameField: makeRandom(data), | |
//gameField: testWin | |
} | |
onPressButton = (row, cell, num) => { | |
Alert.alert(String(num)); | |
} | |
swapNumbers = (row1, cell1, row2, cell2) => { | |
const getGame = this.state.gameField; | |
//console.log(row1, cell1, row2, cell2); | |
const getNum1 = this.state.gameField[row1][cell1]; | |
const getNum2 = this.state.gameField[row2][cell2]; | |
getGame[row1][cell1] = getNum2; | |
getGame[row2][cell2] = getNum1; | |
this.setState({getGame}); | |
}; | |
render() { | |
const {gameField} = this.state; | |
const checkWinner = Object.keys(gameField).reduce((acc, row) => [...acc, ...Object.keys(gameField[row]).filter(e => gameField[row][e] !== dataDefault[e] && gameField[row][e] !== null)], []); | |
if (checkWinner.length === 0) { | |
Alert.alert('You are AMAZING!'); | |
} | |
const emptyCell = Number(Object.keys(gameField).reduce((acc, row) => [...acc, ...Object.keys(gameField[row]).filter(e => gameField[row][e] === null)], [])[0]); | |
const emptyCellRow = Number(Object.keys(gameField).filter(row => gameField[row][emptyCell] === null)[0]); | |
const rightCell = gameField[emptyCellRow][emptyCell + 1] ? emptyCell + 1 : null; | |
const leftCell = gameField[emptyCellRow][emptyCell - 1] ? emptyCell - 1 : null; | |
const topCell = gameField[emptyCellRow - 1] ? emptyCell - 4 : null; | |
const topRow = topCell ? emptyCellRow - 1 : null; | |
const bottomCell = gameField[emptyCellRow + 1] ? emptyCell + 4 : null; | |
const bottomRow = bottomCell ? emptyCellRow + 1 : null; | |
console.log(rightCell, leftCell, topCell, bottomCell, topRow, bottomRow); | |
const checkSwap = (cell) => { | |
switch(cell) { | |
case (rightCell): | |
return () => this.swapNumbers(emptyCellRow, rightCell, emptyCellRow, emptyCell); | |
break; | |
case (leftCell): | |
return () => this.swapNumbers(emptyCellRow, leftCell, emptyCellRow, emptyCell); | |
break; | |
case (topCell): | |
return () => this.swapNumbers(topRow, topCell, emptyCellRow, emptyCell); | |
break; | |
case (bottomCell): | |
return () => this.swapNumbers(bottomRow, bottomCell, emptyCellRow, emptyCell); | |
break; | |
default: | |
return null; | |
break; | |
} | |
}; | |
const generateField = () => { | |
const finalResult = []; | |
for (let j = 0; j < 4; j += 1) { | |
var result = []; | |
for (let i = 0; i < 4; i += 1) { | |
const getId = this.state.gameField[j][i + 4 * j]; | |
const getIdView = `view${i + 4 * j}`; | |
const getIdText = `text${i + 4 * j}`; | |
//console.log(checkSwap(i + 4 * j)); | |
const getSwap = checkSwap(i + 4 * j); | |
result.push( | |
<View style={[styles.cell, styles.cell1]} key={getIdView}> | |
<TouchableHighlight underlayColor="powderblue" key={i + 4 * j} onPress={getSwap}> | |
<Text style={styles.text} key={getIdText}>{getId}</Text> | |
</TouchableHighlight> | |
</View> | |
); | |
} | |
finalResult.push( | |
<View style={styles.container}> | |
{result} | |
</View> | |
); | |
} | |
return finalResult; | |
} | |
return ( | |
<View style={{flex: totalHeight}}> | |
<View style={{alignItems: 'center'}}> | |
<Text>15-puzzle game</Text> | |
</View> | |
{generateField()} | |
</View> | |
); | |
} | |
} |
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