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extends State | |
# Idle State example for the player | |
func handle_input(event: InputEvent) -> void: | |
pass | |
func update(delta: float) -> void: | |
owner.apply_gravity(delta) | |
owner.move_player() |
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function getRandomInt(max) { | |
return Math.floor(Math.random() * max); | |
} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="keywords" lang="de" content="Zeitleiste, Zeitlinie, Zeitkarte, Geschichte, Chronologie"> | |
<meta name="keywords" lang="en" content="Timeline, Timemap, History, Chronology"> | |
<title>Timeline - Proof-of-concept</title> | |
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