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-config=server.cfg -restart -netlog -nomap -port=2302
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// | |
// server.cfg | |
// | |
// comments are written with "//" in front of them. | |
// GLOBAL SETTINGS | |
hostname = "Zdzislawy"; // The name of the server that shall be displayed in the public server list | |
password = "babaryba"; // Password for joining, eg connecting to the server | |
passwordAdmin = "babaryba"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' | |
serverCommandPassword = "babaryba"; // Password required by alternate syntax of [[serverCommand]] server-side scripting | |
//reportingIP = "master.bistudio.com"; // BI Master Server | |
reportingIP = "213.92.133.197"; // OFP Monitor reporting IP | |
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called | |
// WELCOME MESSAGE ("message of the day") | |
// It can be several lines, separated by comma | |
// Empty messages "" will not be displayed at all but are only for increasing the interval | |
motd[] = { | |
"", "", | |
"Witaj! Welcome! Privet!", | |
"Welcome to our server", | |
"", "", | |
"Dziwki koks tajski box!", | |
"" | |
}; | |
motdInterval = 5; // Time interval (in seconds) between each message | |
// JOINING RULES | |
//checkfiles[] = {}; // Outdated. | |
maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. | |
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. | |
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). | |
equalModRequired = 1; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. | |
allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) | |
//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect | |
// VOTING | |
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. | |
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective | |
// INGAME SETTINGS | |
disableVoN = 0; // If set to 1, Voice over Net will not be available | |
vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) | |
vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 | |
persistent = 1; // If 1, missions still run on even after the last player disconnected. | |
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". | |
BattlEye = 1; // Server to use BattlEye system | |
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) | |
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) | |
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) | |
//allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs | |
disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) | |
// SCRIPTING ISSUES | |
onUserConnected = ""; // | |
onUserDisconnected = ""; // | |
doubleIdDetected = ""; // | |
//regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated | |
// SIGNATURE VERIFICATION | |
onUnsignedData = "kick (_this select 0)"; // unsigned data detected | |
onHackedData = "kick (_this select 0)"; // tampering of the signature detected | |
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected | |
// MISSIONS CYCLE (see below) | |
class Missions {}; // An empty Missions class means there will be no mission rotation | |
missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available |
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