Created
December 31, 2013 06:26
-
-
Save tuttlem/8193345 to your computer and use it in GitHub Desktop.
Noise 3
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Linear interpolation */ | |
float lerp(float a, float b, float x) { | |
return a * (1 - x) + b * x; | |
} | |
/* Trigonometric interpolation */ | |
float terp(float a, float b, float x) { | |
float ft = x * 3.1415927f; | |
float f = (1 - cosf(ft)) * 0.5f; | |
return a * (1 - f) + b * f; | |
} | |
/* Noise interpolation */ | |
float interpolateNoise(const float x, const float y) { | |
int ix = (int)x; | |
float fx = x - ix; | |
int iy = (int)y; | |
float fy = y - iy; | |
float v1 = smoothNoise(ix, iy), | |
v2 = smoothNoise(ix + 1, iy), | |
v3 = smoothNoise(ix, iy + 1), | |
v4 = smoothNoise(ix + 1, iy + 1); | |
float i1 = terp(v1, v2, fx), | |
i2 = terp(v3, v4, fx); | |
return terp(i1, i2, fy); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment