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@tuxcanfly
Created September 2, 2011 12:52
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Database helper for websql android applications
package com.buddyg3.android;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import android.content.Context;
import android.database.SQLException;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteException;
import android.database.sqlite.SQLiteOpenHelper;
public class DataBaseHelper extends SQLiteOpenHelper{
//The Android's default system path of your application database.
String DB_PATH = "/data/data/" + this.getClass().getPackage().getName() + "/app_database/file__0/";
private static String DB_NAME = "0000000000000001.db";
private static String[] DB_PARTS = new String[]{"1.db", "2.db", "3.db", "4.db", "5.db"};
private static String[] DB_MANAGER_PARTS = new String[]{"Databases.db"};
String DB_MANAGER_PATH = "/data/data/" + this.getClass().getPackage().getName() + "/app_database/";
private static String DB_MANAGER_NAME = "Databases.db";
private SQLiteDatabase myDataBase;
private final Context myContext;
/**
* Constructor
* Takes and keeps a reference of the passed context in order to access to the application assets and resources.
* @param context
*/
public DataBaseHelper(Context context) {
super(context, DB_NAME, null, 1);
this.myContext = context;
}
/**
* Creates a empty database on the system and rewrites it with your own database.
* */
public void createDataBase() throws IOException{
boolean dbExist = checkDataBase();
if(dbExist){
//do nothing - database already exist
}
else{
//By calling this method and empty database will be created into the default system path
//of your application so we are gonna be able to overwrite that database with our database.
this.getReadableDatabase();
try {
copyDataBase(DB_PATH, DB_NAME, DB_PARTS);
copyDataBase(DB_MANAGER_PATH, DB_MANAGER_NAME, DB_MANAGER_PARTS);
}
catch (IOException e) {
throw new Error("Error copying database");
}
}
}
/**
* Check if the database already exist to avoid re-copying the file each time you open the application.
* @return true if it exists, false if it doesn't
*/
private boolean checkDataBase(){
SQLiteDatabase checkDB = null;
try{
String myPath = DB_MANAGER_PATH + DB_MANAGER_NAME;
checkDB = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY);
}
catch(SQLiteException e){
//database does't exist yet.
}
if(checkDB != null){
checkDB.close();
}
return checkDB != null ? true : false;
}
/**
* Copies your database from your local assets-folder to the just created empty database in the
* system folder, from where it can be accessed and handled.
* This is done by transfering bytestream.
* */
private void copyDataBase(String path, String name, String[] parts) throws IOException{
// Path to the just created empty db
File outPath = new File(path);
outPath.mkdirs();
String outFileName = path + name;
File outFile = new File(outFileName);
outFile.createNewFile();
//Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFile, true);
for(int i=0; i<parts.length; i++) {
//Open your local db as the input stream
InputStream myInput = myContext.getAssets().open(parts[i]);
//transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer))>0){
myOutput.write(buffer, 0, length);
}
myInput.close();
}
//Close the streams
myOutput.flush();
myOutput.close();
}
public void openDataBase() throws SQLException{
//Open the database
String myPath = DB_PATH + DB_NAME;
myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY);
}
@Override
public synchronized void close() {
if(myDataBase != null)
myDataBase.close();
super.close();
}
@Override
public void onCreate(SQLiteDatabase db) { }
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { }
}
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