Created
September 17, 2014 13:28
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D3 JS script to draw a wind arrow
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/* Creates a wind arrow for display in station model */ | |
/* The default size of the arrow is: width = 8, height = 2. | |
The size is then given by the @arrowWidth parameter. | |
The canvas is a square of 2*arroWidth. | |
The arrow is drawn in the center of the square and rotated to the corresponding angle (@direction). | |
*/ | |
var WindArrow = function (speed, direction, container, arrowWidth) { | |
'use strict'; | |
var index = 0, | |
i; | |
this.speed = speed; | |
this.direction = direction; | |
this.trigDirection = direction + 90; | |
this.scale = arrowWidth / 8; | |
this.ten = 0; | |
this.five = 0; | |
this.fifty = 0; | |
// Create the canvas | |
this.main = d3.select(container) | |
.append('svg:svg') | |
.attr('height', 2 * arrowWidth) | |
.attr('width', 2 * arrowWidth); | |
this.main.append('defs').append('clipPath') | |
.attr('id', 'clip') | |
.append('rect') | |
.attr('height', 2 * arrowWidth) | |
.attr('width', 2 * arrowWidth); | |
// Draw the widget area | |
this.widget = this.main | |
.append('g') | |
.attr('class', 'wind-arrow'); | |
if (this.speed > 0) { | |
// Prepare the path | |
this.path = ""; | |
if (this.speed <= 7) { | |
// Draw a single line | |
this.longBar(); | |
index = 1; | |
} else { | |
this.shortBar(); | |
} | |
// Find the number of lines in function of the speed | |
this.five = Math.floor(this.speed / 5); | |
if (this.speed % 5 >= 3) { | |
this.five += 1; | |
} | |
// Add triangles (5 * 10) | |
this.fifty = Math.floor(this.five / 10); | |
this.five -= this.fifty * 10; | |
// Add tenLines (5 * 2) | |
this.ten = Math.floor(this.five / 2); | |
this.five -= this.ten * 2; | |
// Draw first the triangles | |
for (i = 0; i < this.fifty; i++) { | |
this.addFifty(index + 2 * i); | |
} | |
if (this.fifty > 0) { | |
index += 2 * (this.fifty - 0.5); | |
} | |
// Draw the long segments | |
for (i = 0; i < this.ten; i++) { | |
this.addTen(index + i); | |
} | |
index += this.ten; | |
// Draw the short segments | |
for (i = 0; i < this.five; i++) { | |
this.addFive(index + i); | |
} | |
this.path += "Z"; | |
// Add to the widget | |
this.widget.append('g') | |
.append('path') | |
.attr('d', this.path) | |
.attr('vector-effect', 'non-scaling-stroke') | |
.attr('transform', 'translate(' + arrowWidth + ', ' + arrowWidth + ') scale(' + this.scale + ') rotate(' + this.trigDirection + ' ' + 0 + ' ' + 0 + ') translate(-8, -2)') | |
.attr('class', 'wind-arrow'); | |
} else { | |
// No wind, draw double circles | |
this.zeroWind(); | |
} | |
}; | |
WindArrow.prototype.shortBar = function () { | |
// Draw an horizontal short bar. | |
'use strict'; | |
this.path += "M1 2 L8 2 "; | |
}; | |
WindArrow.prototype.longBar = function () { | |
// Draw an horizontal long bar. | |
'use strict'; | |
this.path += "M0 2 L8 2 "; | |
}; | |
WindArrow.prototype.addTen = function (index) { | |
// Draw an oblique long segment corresponding to 10 kn. | |
'use strict'; | |
this.path += "M" + index + " 0 L" + (index + 1) + " 2 "; | |
}; | |
WindArrow.prototype.addFive = function (index) { | |
// Draw an oblique short segment corresponding to 10 kn. | |
'use strict'; | |
this.path += "M" + (index + 0.5) + " 1 L" + (index + 1) + " 2 "; | |
}; | |
WindArrow.prototype.addFifty = function (index) { | |
// Draw a triangle corresponding to 50 kn. | |
'use strict'; | |
this.path += "M" + index + " 0 L" + (index + 1) + " 2 L" + index + " 2 L" + index + " 0 "; | |
}; | |
WindArrow.prototype.zeroWind = function () { | |
// Draw two circles corresponding to null wind. | |
'use strict'; | |
var circle = d3.svg.arc() | |
.innerRadius(0.5) | |
.outerRadius(1) | |
.startAngle(-Math.PI) | |
.endAngle(Math.PI); | |
this.widget.append('g') | |
.attr('class', 'wind-circle') | |
.append('path').attr('d', circle) | |
.attr('vector-effect', 'non-scaling-stroke') | |
.attr('transform', 'translate(8, 2)'); | |
}; |
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