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@twobob
Created December 11, 2015 17:05
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WorldToCanvasPosition supporting logic for GenerateTextObjectAndPositionDuringRuntime.cs
using UnityEngine;
using System.Collections;
public static class WorldToCanvasPosition {
// Use this for initialization
public static Vector2 ConvertWorldToCanvasPosition(RectTransform canvas, Camera camera, Vector3 position)
{
Vector2 temp = camera.WorldToViewportPoint(position);
temp.x *= canvas.sizeDelta.x;
temp.y *= canvas.sizeDelta.y;
return temp;
}
}
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