Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
// usage: | |
// | |
// TesseractOCR ocr = TesseractOCR(@"C:\bin\tesseract.exe"); | |
// string result = ocr.OCRFromBitmap(bmp); | |
// textBox1.Text = result; | |
// | |
using System; | |
using System.IO; | |
using System.Diagnostics; | |
using System.Drawing; |
#!/usr/bin/env python | |
# coding: utf-8 | |
# You need PIL <http://www.pythonware.com/products/pil/> to run this script | |
# Download unifont.ttf from <http://unifoundry.com/unifont.html> (or use | |
# any TTF you have) | |
# Copyright 2011 Álvaro Justen [alvarojusten at gmail dot com] | |
# License: GPL <http://www.gnu.org/copyleft/gpl.html> | |
from image_utils import ImageText |
/** | |
* More info? | |
* [email protected] | |
* http://aspyct.org | |
* | |
* Hope it helps :) | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
/** | |
* A hash table value value storage for quick seek in large lists of big objects/arrays/strings. | |
* It uses CRC32 algorithm to convert supplied values into integer hashes and produce more elegant solution escaping data redundancy and heavy memory loads but also leaning on native hash map implementation for seek speed and optimization. | |
* | |
* @author Nikola Stamatovic Stamat < [email protected] > | |
* @copyright ivartech < http://ivartech.com > | |
* @version 1.0 | |
* @date 2013-07-02 | |
* @namespace ivar.data | |
*/ |
Shader "Sprites/Cutout" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.5 | |
} |
program min_ogl; | |
uses | |
Windows, OpenGL; | |
var | |
pfd : TPixelFormatDescriptor; | |
DC : HDC; | |
begin | |
// Creating window |
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
namespace UnityGuidRegenerator { | |
public class UnityGuidRegeneratorMenu { |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class FindReferences : EditorWindow, ISerializationCallbackReceiver | |
{ | |
List<string> displayedRefs = new List<string>(); |
using System; | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace PvpGame | |
{ | |
public class GridValue | |
{ | |
public enum EntityType |