This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
In addition to a significant decrease in hepatic lipid accumulation in the IOE group, which inhibited energy intake by propionate enrichment, hepatic lipids were also significantly reduced in the mice in the IOP group, which was largely enriched with butyrate. Compared with the IOE group, IOP had a stronger regulatory effect on hepatic metabolism and triglyceride metabolism and higher levels of TCA cycle in the host. In addition, butyrate has the ability to promote browning of white adipose tissue (WAT) to brown adipose tissue (BAT).^[@ref39],[@ref40]^ WAT stores energy, whereas BAT uses energy for heating and consequently host energy expenditure increases.^[@ref41],[@ref42]^ However, adipose tissue weight does not change after WAT browning.^[@ref43]^ Therefore, the weight of adipose tissue of mice in the IOP group dominated by butyrate was greater than that of the mice in the IOE group dominated by propionate. | |
In conclusion ([Figure [7](#fig7){ref-type="fig"}](#fig7){ref-type="fig"}C), the improvement of ob |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python | |
# coding: utf-8 | |
# You need PIL <http://www.pythonware.com/products/pil/> to run this script | |
# Download unifont.ttf from <http://unifoundry.com/unifont.html> (or use | |
# any TTF you have) | |
# Copyright 2011 Álvaro Justen [alvarojusten at gmail dot com] | |
# License: GPL <http://www.gnu.org/copyleft/gpl.html> | |
from image_utils import ImageText |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python | |
# coding: utf-8 | |
# You need PIL <http://www.pythonware.com/products/pil/> to run this script | |
# Download unifont.ttf from <http://unifoundry.com/unifont.html> (or use | |
# any TTF you have) | |
# Copyright 2011 Álvaro Justen [alvarojusten at gmail dot com] | |
# License: GPL <http://www.gnu.org/copyleft/gpl.html> | |
from image_utils import ImageText |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Concurrent; | |
using System.Threading.Tasks; | |
using Den.Tools; | |
using Den.Tools.GUI; | |
using Den.Tools.Matrices; | |
using MapMagic.Products; | |
using MapMagic.Nodes; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!--XSL style sheet to convert EESCHEMA XML Partlist Format to grouped CSV BOM Format | |
Copyright (C) 2014, Wolf Walter. | |
Copyright (C) 2013, Stefan Helmert. | |
Copyright (C) 2018, Kicad developers. | |
Copyright (C) 2019, arturo182. | |
GPL v2. | |
Functionality: | |
Generation of JLCPCB PCBA compatible BOM |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// http://www.sebaslab.com/how-to-compress-and-decompress-binary-stream-in-unity/ | |
using ICSharpCode.SharpZipLib.BZip2; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; | |
static void Compress (string nameOfTheFileToSave, ISerializable objectToSerialize) | |
{ | |
using (FileStream fs = new FileStream(nameOfTheFileToSave, FileMode.Create)) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Helper class that represents a parameterized vertex | |
/// </summary> | |
public class Vector3Param { | |
///bernstein polynomial packing |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// this code is under MIT License, by Robert Yang + others (credits in comments) | |
// a lot of this is based on http://wiki.unity3d.com/index.php?title=SkinnedMeshCombiner | |
// but I removed the atlasing stuff because I don't need it | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class MeshCut | |
{ | |
private static Plane blade; | |
private static Transform victim_transform; | |
private static Mesh victim_mesh; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class SimpleSoundManager:MonoBehaviour { | |
// Audio source | |
private AudioSource musicSrc; | |
private AudioSource effectSrc; | |
// Instance variable | |
private static SimpleSoundManager instance; | |
// Instance |
NewerOlder