Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class FindReferences : EditorWindow, ISerializationCallbackReceiver | |
{ | |
List<string> displayedRefs = new List<string>(); |
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
namespace UnityGuidRegenerator { | |
public class UnityGuidRegeneratorMenu { |
program min_ogl; | |
uses | |
Windows, OpenGL; | |
var | |
pfd : TPixelFormatDescriptor; | |
DC : HDC; | |
begin | |
// Creating window |
Shader "Sprites/Cutout" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.5 | |
} |
/** | |
* A hash table value value storage for quick seek in large lists of big objects/arrays/strings. | |
* It uses CRC32 algorithm to convert supplied values into integer hashes and produce more elegant solution escaping data redundancy and heavy memory loads but also leaning on native hash map implementation for seek speed and optimization. | |
* | |
* @author Nikola Stamatovic Stamat < [email protected] > | |
* @copyright ivartech < http://ivartech.com > | |
* @version 1.0 | |
* @date 2013-07-02 | |
* @namespace ivar.data | |
*/ |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
/** | |
* More info? | |
* [email protected] | |
* http://aspyct.org | |
* | |
* Hope it helps :) | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> |
#!/usr/bin/env python | |
# coding: utf-8 | |
# You need PIL <http://www.pythonware.com/products/pil/> to run this script | |
# Download unifont.ttf from <http://unifoundry.com/unifont.html> (or use | |
# any TTF you have) | |
# Copyright 2011 Álvaro Justen [alvarojusten at gmail dot com] | |
# License: GPL <http://www.gnu.org/copyleft/gpl.html> | |
from image_utils import ImageText |
// usage: | |
// | |
// TesseractOCR ocr = TesseractOCR(@"C:\bin\tesseract.exe"); | |
// string result = ocr.OCRFromBitmap(bmp); | |
// textBox1.Text = result; | |
// | |
using System; | |
using System.IO; | |
using System.Diagnostics; | |
using System.Drawing; |