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<!-- Warning, the CHART DISPLAY part is pretty horrible - outdated - POC code | |
that needs a damn good looking at before it made it to production | |
Don't even ask about DOCTYPE declarations until this has had a tidy up //--> | |
<!--[if lt IE 7 ]><html class="ie ie6" lang="en"> <![endif]--> | |
<!--[if IE 7 ]><html class="ie ie7" lang="en"> <![endif]--> | |
<!--[if IE 8 ]><html class="ie ie8" lang="en"> <![endif]--> | |
<!--[if (gte IE 9)|!(IE)]><!--><html lang="en"> <!--<![endif]--> | |
<html> | |
<HEAD> |
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$ProcessName = "ShooterGameServer" | |
$batPath = "C:\YOUR-PATH\ArkRun.bat" | |
$CountOfFailures = 0 | |
$MaximumCountOfFailures = 60 | |
$interval = 3 | |
$LastTextWasAZero = 0 # false | |
$StartSleepInterval = 500 | |
function Start-Server | |
{ |
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"C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64\ShooterGameServer.exe" TheIsland?QueryPort=27015?SessionName=YourSessionName?MaxPlayers=30?listen -nosteamclient -game -server |
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/** | |
* A hash table value value storage for quick seek in large lists of big objects/arrays/strings. | |
* It uses CRC32 algorithm to convert supplied values into integer hashes and produce more elegant solution escaping data redundancy and heavy memory loads but also leaning on native hash map implementation for seek speed and optimization. | |
* | |
* @author Nikola Stamatovic Stamat < [email protected] > | |
* @copyright ivartech < http://ivartech.com > | |
* @version 1.0 | |
* @date 2013-07-02 | |
* @namespace ivar.data | |
*/ |
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C:\Windows\System32\rundll32.exe InetCpl.cpl, ClearMyTracksByProcess 8 |
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configuration> | |
<system.webServer> | |
<handlers> | |
<add name="iisnode" path="index.js" verb="*" modules="iisnode" /> | |
</handlers> | |
<defaultDocument enabled="true"> | |
<files> | |
<add value="index.js" /> | |
</files> | |
</defaultDocument> |
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// # Ghost Configuration | |
// Setup your Ghost install for various [environments](http://support.ghost.org/config/#about-environments). | |
// Ghost runs in `development` mode by default. Full documentation can be found at http://support.ghost.org/config/ | |
var path = require('path'), | |
config; | |
config = { | |
// ### Production |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
public class LODFixer { | |
[MenuItem("Window/FixLODRendeer")] | |
static void LODRendeer() |
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.IO; | |
class CreatePrefabFromSelected : ScriptableObject | |
{ | |
const string menuTitle = "GameObject/Create Prefab From Selected"; | |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.Linq; | |
// Select some Gameobjects in the scene view to use this | |
public class RipOrphanRenderers { | |
[MenuItem("Window/Remove Orphaned Disabled Renderers")] |