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| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| using System.Reflection; | |
| using Editor = UnityEditor.Editor; | |
| [CanEditMultipleObjects] | |
| [CustomEditor(typeof(Transform), true)] | |
| public class TransformInspector : Editor | |
| { | |
| static Type s_InspectorType; | |
| static MethodInfo s_OnEnableMethod; | |
| Editor m_InspectorInstance; | |
| Action m_Inspecotr_OnEnable; | |
| static TransformInspector() | |
| { | |
| var type = typeof(Editor).Assembly.GetType("UnityEditor.TransformInspector"); | |
| s_InspectorType = type; | |
| s_OnEnableMethod = type.GetMethod("OnEnable", BindingFlags.Public | BindingFlags.Instance); | |
| } | |
| void OnEnable() | |
| { | |
| m_InspectorInstance = CreateEditor(targets, s_InspectorType); | |
| m_Inspecotr_OnEnable = (Action)Delegate.CreateDelegate(typeof(Action), m_InspectorInstance, s_OnEnableMethod, true); | |
| m_Inspecotr_OnEnable?.Invoke(); | |
| } | |
| void OnDisable() | |
| { | |
| if (m_InspectorInstance) | |
| { | |
| UnityEngine.Object.DestroyImmediate(m_InspectorInstance); | |
| m_InspectorInstance = null; | |
| } | |
| } | |
| public override void OnInspectorGUI() | |
| { | |
| using (new EditorGUILayout.HorizontalScope()) | |
| { | |
| using (new EditorGUI.IndentLevelScope(1)) | |
| { | |
| using (new EditorGUILayout.VerticalScope()) | |
| { | |
| m_InspectorInstance?.OnInspectorGUI(); | |
| var indentPerLevel = 15F; | |
| var lastRect = GUILayoutUtility.GetLastRect(); | |
| var singleLineHeight = EditorGUIUtility.singleLineHeight; | |
| lastRect = DrawButton(lastRect, EditorGUI.indentLevel * indentPerLevel, 0, singleLineHeight, "S", x => x.localScale = Vector3.one); | |
| lastRect = DrawButton(lastRect, EditorGUI.indentLevel * indentPerLevel, singleLineHeight + 2, singleLineHeight, "R", x => x.localEulerAngles = Vector3.zero); | |
| lastRect = DrawButton(lastRect, EditorGUI.indentLevel * indentPerLevel, singleLineHeight + 2, singleLineHeight, "P", x => x.localPosition = Vector3.zero); | |
| } | |
| } | |
| } | |
| } | |
| Rect DrawButton(Rect previousRect, float x, float offsetY, float height, string name, Action<Transform> callback) | |
| { | |
| var rect = previousRect; | |
| rect.x = x; | |
| rect.y -= offsetY; | |
| rect.width = rect.height = height; | |
| if (GUI.Button(rect, name)) | |
| { | |
| Undo.RecordObjects(targets, "Inspector"); | |
| foreach (Transform item in targets) | |
| { | |
| callback(item); | |
| } | |
| } | |
| return rect; | |
| } | |
| } |
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